I agree. I think in general, any game that is 'turn-based' (in this case chess), with a limited set of options, quickly boils down to pure theory and in my opinion 'dumb intelligence' of just remembering many things and patterns (the AI of now). As soon as a game is in 'real-time' with many-many options, it reaches a level of complexity where you cannot ONLY remember theory and outsmart your opponent. It is far more about applying logic on the fly with the limited time and overwhelming set of options you are supplied. This skillset applies to almost everything in life and serves me personally very well thus far in life. Yes, I understand that chess has different modes that severely limit time per turns which transform it more into the 'real-time' games and value, but it is still turn-based and still has a limited set of options when compared to true 'real-time' games.