In the sources I see that the acceleration is applied simply by utilizing a velocity‐addition formula (see https://github.com/dbrant/relativity/blob/fcc20fb18381959ac2...), so no Wigner rotation appears. I guess all the fancy stuff related to how time passes in an accelerating frame (like https://en.wikipedia.org/wiki/Twin_paradox#Difference_in_ela...) is also wrong in this simulation because of that.
You can however observe a mathematically equivalent effect in hyperbolic games, e.g., in Hyperbolica. Hyperbolica even has a quest about rotating a chest by moving it along the axes. On the hyperbolic plane it’s of course not about acceleration but about a winding number you’re doing around some point, but it’s still fun.