I've bounced off NMS several times, despite having tried quite hard to get into it. So, my take is based on ~20 hours of early game, from 2025ish. Probably the best parallel I can draw is to Elite: Dangerous, which I played for several hundred ours before getting bored of it. What I find lacking in both games is that there's no _meaningful_ emergent gameplay that spawns off the procgen. Everything is wildy different on each planet, yet very same-y, because none of the differences really play into each other. In both, one can discover random biomes and creatures, but it's not like they are inherently interesting, they are mostly just following the same scripts.
Contrast this with something like Dwarf Fortress, which takes a slightly more in-depth approach to procgen, one where things have history, and in many ways, things "make sense". Or Rimworld, where the game tries its hardest to conjure up a narrative for you, dynamically, but still in a sandbox. So, basically, NMS is a perfectly functional sandbox game, and I have huge respect for them for keeping on working at it for so many years. However, it doesn't scratch my "hardcore simulation / mastery" itch, and so far I haven't been grabbed by any of its story generation. It just felt like a long series of fetch quests and "collect them all" games.
DF is a great comparison, because it speaks to the composability of properties and systems as a key requirement.
2,000+ variants that still funnel through one predesigned interaction system is not variety.
The variants need to actually compose with each other into meaningfully unique experiences / systems for the player, which is much harder to align.
No Man's Sky is much more like Minecraft in that way, you have to make up your own goals, the game doesn't really prompt you in any way to do anything.
That's basically it. It's not a simulation. So if you want simulation, then NMS isn't your game. Maybe X4 might be better suited. Or maybe not.
Sometimes people forget that not everybody has to like every game :D
Yet I've spent hundreds to thousands of hours in Minecraft, No Man's Sky and Elite Dangerous.
> However, it doesn't scratch my "hardcore simulation / mastery" itch
Elite Dangerous is the most hardcore space game I'm aware of any I play several space games. I wish it did more fun stuff like No Man's Sky actually.
It sounds like your interest is in simulation games. I don't play those really much so I can't recommend any other than I guess Elite Dangerous.
If you’re looking for a scripted arc, wrong game by construction.
I think the multiplayer aspect is a bit weaker than it could be, maybe improved more recently, but it is a something that Minecraft has done well
Does it? I put about 80-ish hours into NMS last year. According to the wiki NMS has 13 biomes. In practice it has even fewer because the actual biome has little to no effect on gameplay. It's just a "look".
No matter the biome, no matter the planet you just tick check-boxes which systems are enabled or not, but their combinations do not give you anything special back.
No matter what environment is generated you play in very similar way.
Elite: Dangerous suffers from the exactly the same issue. There's tons of interesting systems, yet you will do one thing of your choosing, that will play in the same way all the time. Like a theme park, while the game promises you a simulation.
Obviously NMS's original marketing was bonkers and capitalised on saying technically true things in ways to mislead large numbers of people.
I don't think they intentionally misled people. It's not that different to how Spore was marketed during development - a wildly-overconfident dev team promised a living breathing simulated universe, and at some point they had to actually ship the portion they had managed to get working, and most of the complex systems landed on the cutting floor to meet the final deadline.
A little bit of depth to go with all that breadth?
I'm not saying there aren't deep systems in NMS. Its just that they are sparse. You can tool around all day having only the most cursory interactions with most of the game's systems. They've added so many interesting things, yet last time I played it felt there wasn't much of anything to do with them. For example, the Pokemon clone they added a few updates ago -- fun for five minutes. Super simple battles. However many months of development for something that got old after 5 minutes.
Hah. Sorry but what kind of Minecraft do you play? In mine the biomes become unrecognizable because I build on top of them. What can you build in no man's sky? Nothing, judging by most reviews/comments.
If the game doesn't appeal to you, then that's fine too. But overall the game fills an interesting and accessible niche beneath games like X4: Foundations and Elite Dangerous.