Ironically less so as they've added more to do but:
> NMS is an amazing game with no soul.
I found the game in the early days to be incredibly soulful - it was almost an interactive poem. Full of emptiness and loss. I loved it back then.
> NMS is an amazing game with no soul.
I found the game in the early days to be incredibly soulful - it was almost an interactive poem. Full of emptiness and loss. I loved it back then.
(The core problem here is that aesthetic disagreements are often expressed in a way that makes them sound like moral failings. I do it myself far too often)