If the user isn't going to be multitasking, then the app needs to additionally support the widescreen dimensions of 2X by Y, and the portrait orientation of Y by 2X. Both of these are so drastically larger overall that aspect ratio is a barely-relevant part of the UI layout problem, because nobody wants every button and text label to be double the size (which would mostly defeat the benefits of having the larger screen for anything other than multitasking).
The issue of the internal screen being the same aspect ratio as the external when rotated is completely separate.
Here's just the screen sizes, not even taking into account actual resolution:
iPhone (2007) 3.5" 74.0 × 49.3 36 cm²
iPhone 5 4.0" 88.6 × 49.8 44 cm²
iPhone 12 mini 5.4" 124.5 × 57.5 72 cm²
iPhone Duo, cover 5.4" 113.4 × 77.2 88 cm²
iPhone 6 Plus 5.5" 121.8 × 68.5 83 cm²
iPhone X 5.8" 133.7 × 61.8 83 cm²
iPhone Air 6.5" 150.0 × 69.1 104 cm²
iPhone 18 Pro Max 6.9" 159.2 × 73.3 117 cm²
iPhone Duo, inner 7.6" 157.6 × 111.5 176 cm²
Now, you can leave out a few of those as hopelessly obsolete like the OG iphone, 5, 12 mini, arguably the x, but it's still a pretty wide selection.But for the apps that don't currently support both orientations, it's possible they don't have support for switching aspect ratio on the fly. This design might help with those apps not completely breaking when folding/unfolding.
And the extra irony is I'm currently shipping an app that doesn't deal well with different size phones (just pads the edges), heh, so do as I say, not as I do.