I'll eat my hat if we still talk about Clair Obscur in the next decade, like we might still be talking about Dark Souls (2011), for example, to this day.
It is a good game in an era where big name studios only care to invest in live-service games, and even indies are starting to rehash the same tropes over and over. It is not a ground-breaking cornerstone of the arts, just an isle of respite among the greed; any food tastes good when you're starving.