That is completely separate from the question of whether you are buying your copy to permanently use, or just renting it temporary.
Conflating the two concepts is either sophistry, or stupidity.
That is completely separate from the question of whether you are buying your copy to permanently use, or just renting it temporary.
Conflating the two concepts is either sophistry, or stupidity.
I have been thinking about this lately, and figured that another difference with classic media was the "live service" model, where games receive updates.
You can't take for granted that a copy comes with updates, so I guess that as a middle ground, publishers could license updates (and online multiplayer) & sell copies of the game. Sell your copy, fine, but if you want updates or multiplayer, you have to purchase a subscription again. This would make more sense to me, but may be difficult to communicate and implement.