Unfortunately the law is only as useful as its enforcement.
https://clouddosage.com/playstation-digital-game-lawsuit-son...
In fact, the federal court case over the issue is ongoing.
The case is Mendoza, et al. v. Sony Interactive Entertainment LLC. and you can follow it if you want. [1]
https://openclassactions.com/lawsuits/consumer-protection/so...
The attorney general said they wouldn't be pressing charges, and said that private individuals would need to press charges themselves. Source: https://youtu.be/Wst4wPBH-Cg
It seems that now some individuals have pressed charges against Sony.
The problem is that Sony thinks that rule of law is for chumps and has forced arbitration (waiving your right to go to court) unless you opt out by mail or soemthing within 30 days hidden in the modern Iliad terms of service.
So in theory this case could get thrown out due to Sony legally taking away your right to a fair trial.
And if you read the proceedings Sony says that "consumers in the digital age have no expectation of ownership when they buy digital products". Goes to show you the respect some modern companies have for people.
Carrot: Free vacations? Merch? Benefits ...
Stick: Scared because taking actions against the Buy (aka you own nothing) is paramount to going in a fight with a entire industry.
Nope, because there's a stance in EULA's footnote (with extremely small letters) that you give up your rights to class action civil case.
Regardless, these sorts of things have been fought before, over and over. Often, courts don't care about an EULA when wrongful action has been taken.
The jurisdiction matters too, of course.
Yes, verified. I would not have said it otherwise.
https://www.playstation.com/en-us/legal/terms-of-service/
> 14.5. Class Action Waiver. > YOU AND THE SONY ENTITY WITH WHICH YOU HAVE A DISPUTE AGREE THAT ARBITRATION WILL BE CONDUCTED ONLY ON AN INDIVIDUAL BASIS AND NOT IN A CLASS OR REPRESENTATIVE ACTION [...]
> Regardless, these sorts of things have been fought before, over and over.
This specific case BTW: https://storage.courtlistener.com/recap/gov.uscourts.cand.47...
I'm no lawyer, but IMHO they probably will reply that Sony has indeed violated CA. AB 2426 (effective since 01-jan-2025) and that Sony illegally tried to restrict customer rights in the first place, as per McGill v. Citibank https://law.justia.com/cases/california/supreme-court/2017/s...
But it's Napoleonic civil code, so sometimes things don't work out as my common law brain thinks.
(It'll be interesting to read your California link.
I can imagine the natural competitive wedge where GOG can say “Buy Game” but Steam has to say “Lease Game” on their buttons.
I think it would highlight the differences between publishers / studios more than store fronts.
Far from it. E.g. excludes resale.
If you sell me a (copy of a) program, I own it and need no (c) privilege to be allowed to resell it. Just like a book.
The real problem is that most of society still thinks of games as a piece of physical media that you combine with a player that allows you to play the game. In that world you have a liscense to the software, and a physical token which is transferable and therefore valuable.
I'd argue that we need to decouple transferability and cancel ability from physical media. If this were to happen then the word "Buy" makes sense precisely the same way it used to with physical media. Of course more provision needs to be provided for live service games regarding cancel ability.
That would be a real win for consumers since we get the advantages of digital media with the ownership and transference rights of physical media.
Of course this would be a great inconvenience to those who wish to charge the same price for a temporary revocable license to the content, and they have deep lobbying pockets to fight against it.
1. Licensor, the company who makes the game.
2. Licensee, the person buying a digital copy of the game.
3. Safekeeper, Steam or another platform that stores the digital copy on behalf of Licensee. Similar to how depositories store securities and guarantee that they can be neither lost nor duplicated. For a separate fee perhaps.
Or, just flip the tables and say the historical meaning of buy implies transfer of ownership in exchange for some trade. Since the seller no longer owns the items that was sold in the transaction, they have no additional rights that are covered by other areas of the law (such as copyright). First sale applies and if the seller doesn’t provide a mechanism to facilitate that sale, the buyer is free to exercise that right in whatever way they see fit.
I get that people want to be able to purchase games forever, but this linguistic argument seems tortured concern trolling. maybe Im wrong, but are there even people confused by what they are getting when they pay for a modern online game? It seems like the bigger issues is people know, but dont like those terms.
There is some string of terms that accurately describes the state of current game sales. Even if it is used, most of the people upset by the issue will not be happy.
I'd also be fairly surprised if that average buyer cared all that much. For many the life cycle of any random game is short enough that it doesn't matter whether or not it gets revoked, just so long as that's far enough into the future (and Sony probably knows that). So long as the average buyer doesn't have to think about it, since any revocation is so far into the future as to probably not matter, the average buyer won't care.
There's some media attention from the people who do care and want Sony et al. to do better, but they alone don't have the power to fight back against Sony, since even though the rest of the market might even agree that the current situation is bad, it's very difficult to mobilise people into actually doing anything (and what are you even supposed to to beyond 'voting with your wallet'?).
I personally think it is hard to mobilize people because the overwhelming majority simply dont care. If they did, yes, they could vote with their wallets. Nobody will die without Call of Shooty 10.
We are in this weird twilight zone where some people say they dont like products, but keep buying them.
Is not having to get up to change a disc worth giving up libraries, resale, lending, and not having stuff taken away at the whim of the publisher?
revokable means that it's fine until the evil megacorp says it isn't.
to steal from an earlier thread -- my hunting license is temporary: I know it is only good for this year. No ambiguity there, no surprises, and everyone agreed on this upfront.
Are you suggesting that "Purchase license" is somehow unclear and "Pay a fee and we will issue you a license" is clearer?
99.99% of people say "buy" a hunting license and 0% are confused about the duration.
It's a completely different thing, it's like comparing buying a "license" (ticket) to ride a roller coaster and taking a driving license, they're obviously different things, not exactly pedantic, imo.
Agreed! :)
With video games it is often for some unknown amount of time, and of course they don't tell you that.
I'd rather have my rights as a consumer protected or get something tangible for giving them up (like cheaper games) than introduce even more legalese into online shops.
As much as I empathize with (and even support) the reasoning, I wonder if it would have a tangible effect. Is there anyone who was gonna click "buy" but not "license" (presuming they relabel the button and everything else is the same)?
Same thing with consoles, if one has “buy” and the other “lease”, then it might not convert everyone but could it take 5% of sales? 10%? 20%??
Yes, the language should be clear and precise.
Also, if the whole industry string-replaces "lease" for "buy," I doubt the effect will be much.
But for some reason they don't want to and are willing to go to court on the matter. As you say, using the word "Buy" is stronger than "License", but it seems a strange hill to die upon.
https://news.ycombinator.com/item?id=49552588 (from elsewhere in this discussion).
After reviewing it - idk? It's too complex for me to understand .. in my naivety!
late 90s and early 00s - even while growing up in the 3rd world - you bought or pirated a software license.
so we've never really purchased or bought software.
I'm surprised the Sony team isn't freaked out about this