People always miss out the fact that older information-dense UIs were... information dense. We get this weird simulacrum of information density where the LLM has slapped on "every pod has a machine", a made-up PDU for pods with a watt rating somehow, and random status labels EVERYWHERE. All it's missing is the green circle "LIVE" label that every claude app seems to have...
> "every pod has a machine"
Everything you mentioned is annoying, but I think this one is the worst. I don't know why it loves slapping on meaningless info blurbs like that. I guess it carries over from training on test/demo programs where the functionality is clearly spelled out, but on a production UI it looks so bad.
Even comprehensive design skills like impeccable miss filtering them out (it only detects “eyebrow chips” and not the prolific barrage of basic eyebrows.)
Consistency in the interface allows users to transfer their knowledge and skills from one application to another. Use the standard elements of the Aqua interface to ensure consistency within your application and to benefit from consistency across applications. Ask yourself the following questions when thinking about consistency in your product:
- Is it consistent with Mac OS X standards? For example, does the application use the reserved and recommended keyboard equivalents (see "Keyboard Shortcuts Quick Reference" (page 309)) for their correct purposes? Is it Aqua-compliant? Does it use the solutions to standard tasks Mac OS X provides? (For more information on these solutions, see "Using Mac OS X Technologies" (page 61).)
- Is it consistent within itself? Does it use consistent terminology for labels and features? Do icons mean the same thing every time they are used? Are concepts presented in similar ways across all modules? Are similar controls and other user interface elements located in similar places in windows and dialogs?
- Is it consistent with earlier versions of the product? Have the terms and meanings remained the same between releases? Are the fundamental concepts essentially unchanged?
- Is it consistent with people’s expectations? Does it meet the needs of the user without extraneous features? Does it conform to the user’s mental model? (For more information on this concept, see "Reflect the User’s Mental Model" (page 40).)
Meeting everyone’s expectations is the most difficult kind of consistency to achieve, especially if your product is likely to be used by an audience with a wide range of expertise. You can address this problem by carefully weighing the consistency issues in the context of your target audience and their needs. See "Know Your Audience " (page 25) for more information on how to define your audience
Compared to today's version https://i.imgur.com/OfFcJ0k.png
From 2026 HIG:
> Create a list of common terms, and reference that list to keep your language consistent. Consistent language, along with a voice that reflects your app’s values, helps everything feel more cohesive.
> Build language patterns. Consistency builds familiarity, helping your app feel cohesive, intuitive, and thoughtfully designed. It also makes writing for your app easier, as you can return to these patterns again and again.
https://developer.apple.com/design/human-interface-guideline...
I'm sure there's others
But otherwise I agree I liked old MacOS design.