The player community seems to hold the opinion it's the latter. Steam reviews are pretty dire. Worse, there really aren't a lot of players. Certainly not enough to cover Yegge's absurd number of Claude Max accounts.
Maybe I'm out of touch but none of what was described seems like a sustainable operation or business. Fun experiment perhaps but that's it.
In another section there's also boasting of how the problem was that more code was needed to be produced and faster. I don't know. Was that really the problem all along before LLMs and agents showed up?
> interfacing with around 10 humans in the outside world: myself, my 5-person core game design team
Like, really, there are 5 human designers on this game? What are they doing, exactly?
(Or is this just a fancy way of saying, they approve/reject design proposals of the stack of agents, and they have zero agency of their own?)