GOAL and GOOL were used in Jak and Dexter, Crash Bandicoot, and apparently brought back in The Last of Us:
https://en.wikipedia.org/wiki/Game_Oriented_Assembly_Lisp
Unsynced: The Last of Us Melee System
https://www.youtube.com/watch?v=Ox2H3kUQByo&t=2260s
In this 2014 GDC session, Naughty Dog's Anthony Newman shares an overview of the design and implementation of the melee system for The Last of Us.
https://opengoal.dev/blog/progress-report-sept-2020
The OpenGOAL project is a project to reverse engineer the Jak and Daxter video games and the custom programming language they were developed in: GOAL.
The long-term objective of the project is to make Jak and Daxter run natively on a PC by decompiling and recompiling it with OpenGOAL, our reverse engineered version of GOAL for x86-64 PCs. We do not host any game assets or copyrighted material from the game – we only host tools for reverse engineering and porting the game. The user must provide a copy of the game to use our tools.