I have not had a single coworker, who has even started to learn these things, even after I have presented a Scheme on a Friday afternoon, and showed off some cool threading/pipeline syntax-rules macro, and showed how this compared to Python, showing how it reduces boilerplate in a way impossible to do in Python.
Granted, this is in Germany, where CS education is not really all that great, and most universities teach boring Java or C++ or something.
At least we had a RacketCon in Berlin some time ago, and I was fortunate enough to have a prof at university, who at least introduced Dr.Scheme. His motto was: "I am not here to teach you C, Java, or Python. I am here to teach you computer programming." (translated) He went on to introduce languages of various paradigms, from Prolog, to Dr.Scheme (predecessor of Racket), to C, and Python. Thank you Prof. von Löwis.
GOAL and GOOL were used in Jak and Dexter, Crash Bandicoot, and apparently brought back in The Last of Us:
https://en.wikipedia.org/wiki/Game_Oriented_Assembly_Lisp
Unsynced: The Last of Us Melee System
https://www.youtube.com/watch?v=Ox2H3kUQByo&t=2260s
In this 2014 GDC session, Naughty Dog's Anthony Newman shares an overview of the design and implementation of the melee system for The Last of Us.
https://opengoal.dev/blog/progress-report-sept-2020
The OpenGOAL project is a project to reverse engineer the Jak and Daxter video games and the custom programming language they were developed in: GOAL.
The long-term objective of the project is to make Jak and Daxter run natively on a PC by decompiling and recompiling it with OpenGOAL, our reverse engineered version of GOAL for x86-64 PCs. We do not host any game assets or copyrighted material from the game – we only host tools for reverse engineering and porting the game. The user must provide a copy of the game to use our tools.