A 2026 EE Times article [1] refers to "compensation" and "calibration" techniques.
[1] https://www.eetimes.com/mythic-rises-from-the-ashes-with-125...
A 2026 EE Times article [1] refers to "compensation" and "calibration" techniques.
[1] https://www.eetimes.com/mythic-rises-from-the-ashes-with-125...
But like NAND, there is room for, I don’t know what to call it, “quantization”? You get a few values out instead of just binary.
My guess is, like other issues of precision, errors can get out of hand if you are not careful.
But being an EE in another life, I can tell you the power waste and slowness of ALUs is kinda wild.
I definitely believe that Gaming on CPUs is like ML on GPUs. Slow, and waiting for something more appropriate to come along.
Don’t know if these guys are the ones to do it (and they are, ahem, not alone). But someone will deliver 100x to 1000x boost either in speed, power efficiency, or both.
Within one generation, evidence of significant differences seems weaker. Sure, manufacturing had loose tolerances, you could end up with a "faulty" chip, but most SIDs sounded the same. You could also end up with a 6510 that crashed after 30 minutes.