- Pipelines, not agents. Roles, not agents. I really don't like the idea of defined agents with their own prompt. I want to define roles and spin up N agents with that role. Furthermore I want pipelines "Plan -> Review Plan -> Approval Gate -> Develop -> Code Review + Fix loop -> QA -> Approval Gate -> Merge -> [Ship]". I don't like the work just bouncing around seemingly randomly
- Settings don't seem to save/persist? Or some of them don't. I couldn't let "Michael" spin up agents on "his" own and then randomly he did it even though the setting was still off. Settings has the normal LLM jank I've seen.
- macOS Notifications are broken, they send for any little reason, and then they don't send when you're actually needed. It's like each agent finishing a round causes a notification.
- Speaking of missing notifications, the _most important_ screen to me is the "Ask Me" tab under "Michael", where they ask questions (more on that later) but there is zero indication that anything is waiting for you. You have to dig into it yourself.
- The "Ask Me" tab is great.... when it works. I've had to unstick agents or answer questions they were waiting on answers for
- Trying to be too cute, it was cute for a minute, now I don't care (and I _love_ The Office). I want a more utilitarian view. I want to see questions, plans, be able to inject new ideas, and a small overview of what each agent is doing. I don't need half the screen taken up with a "game ui".
- Why no clear? I don't understand at all the idea of them keeping context. Maybe I'm missing something and I shouldn't be using persistent agents except for more persistent jobs (like Michael's?).
It's an interesting concept, very "Gas Town", and it make me want to write my own that does more of what I'm looking for but I don't have the time (or tokens) currently to take on another project. My current best approach of herdr+6-10 Claude Code sessions feels like it works better than this and keeps me close enough to the decisions I want to make.