> > Last year’s indie darling, the Myst-inspired Blue Prince, was funded by a solo developer’s personal savings and the ad revenue from his Magic: The Gathering website. “When I finally approached publishers, it was only after I had completed my game, looking for marketing, porting, and release support,” Blue Prince developer Tonda Ros says via email.
Blue Prince is an interesting case, because the developer had a successful SaaS business that funded a significant part of development.
Without such a source of "passive" income, I doubt most us have the kind of savings that would allow us to spend ~8 years working full-time on our game