What the article misses is that the first game was made by just roughly 6 people on the development team.
What has happened is the number of people working on games has become ridiculously large.
What has happened is the number of people working on games has become ridiculously large.
The problem is once you push into the slightly higher tier of games, the 1-15M budget, the expectations of everyone (players, publishers, executives, developers) go through the roof. It’s very hard to look at those projects and not compare them to projects that are 4/5x that.
Seems no one has written "The Mythical Man Month" for the game industry yet.