1. You control whether your child has a phone and how much they are allowed to use it (Apple provides all sorts of controls for parents).
2. Every child in the school is not an addict. This is (for lack of a better term) a boomer view of the world.
1. You control whether your child has a phone and how much they are allowed to use it (Apple provides all sorts of controls for parents).
2. Every child in the school is not an addict. This is (for lack of a better term) a boomer view of the world.
Children don’t grow up in a vacuum. They see how their peers operate, what they talk about, what they are playing with.
Not being able to do that marks you as an outsider.
And when the “toys” we are talking about are phones, video games, and social media, it isn’t just a question of a one off argument or rule.
I have seen a 1 year old, whose parents keep him away from screens and tech, get hypnotized by swiping the screen of an Apple Watch on his aunt’s hand.
SV and Tech had the most money, most people, and the ability to test and scale every idea to figure out what would enrapture adult human brains.
This is not any sort of fair fight. A competition where the old approaches to family and child rearing win against the Tech that has been created.
I think it’s as ignorant to want to ban kids from social media today as it was ignorant to want to ban my generation from video games 30 years ago. The kids at the time thought the adults were clueless people who did not understand technology. Kids today correctly think the same way about adults who are hysterical about social media.
Each parent can decide the time and age boundaries for their kids. But to think a 14 year old is going to accept being excluded from communication with their friends is just laughable.
And anyway iPhones provide controls for parents to limit screen time.
I too was on slashdot, back in the early days of 5 digit/6 digit IDs. I’ve since worked in trust and safety, and contributed to research on it, and have played video games enough that it’s the “sport” I prefer.
The evidence and research shows that social media is entirely different than the benign games we grew up with. Zelda, Mario, Golden Eye, Ultima - are not the same as the behavioral skinner boxes that showed up with the advent of FarmVille.
And thats just games - the Skinner box and addictive design philosophy has resulted in direct quotes from people at meta warning their executives that this is going to make life worse for children and teens.
The comparison isn’t between panic about video games. The comparison is about panic about giving kids cigarettes and vapes.
https://www.pewresearch.org/internet/2025/04/22/teens-social...
> Still, teens are growing more wary of social media for their peers. Roughly half of teens (48%) say these sites have a mostly negative effect on people their age, up from 32% in 2022. But fewer (14%) think they negatively affect them personally.
What next? Maybe we should wait for the creators of social media tools to be caught on record saying that they did the tests and know it’s harmful?
However I suspect that nothing I say will shift your position.
Some people are prone to feeling bad irrespective of social media. One can also espouse the same view about video games (I don't play them anymore for this reason, but certainly did as a child/teenager).
Meta has entire teams.
It's like believing that cigarettes are fine and shouldn't be specially regulated because 50 years ago everyone occasionally smoked a pipe and it wasn't that big a deal, completely ignoring how the two are incomparable, entirely because the industry made it more addictive to be more profitable