The claim of the article is that expectations increase at a faster rate than the work becomes easier.
It probably feels that way to someone who got comfortable doing their job the old way wishes the world could go back to when they had it all comfortably figured out.
If this does happen, it’s a second order effect from reducing the barrier to entry. Now that anyone can make some code with enough prompts, it’s no longer impressive to be able to make simple apps. You have to bring something different and better to the table. Good developers still do this on top of what AI can do by itself, but I also think there were a lot of relatively easy programming jobs where you didn’t have to be particularly good at anything. You had to know how to follow the rules, get easy tickets from the tracker, make enough changes that you could call it done, and then go on through the dog and pony show of getting the PR approved and getting those story points to count for your standup report. Repeat 5 days per week.
Every mid-size and larger company I worked for had a collection of developers like this: Not really trustworthy or skilled enough to handle big tickets, but you could assign all the loose ends and easy tickets to them. They’d get done eventually while the other devs could focus on bigger efforts.
Now, it’s hard to justify having a lot of those easy ticket solver developers around. An experienced developer can take 10 easy tickets, use their codebase knowledge to write targeted prompts with Opus or Fable, quickly review the code, and have all the easy work done in an afternoon. Then back to the hard tickets.
If you were one of those developers coasting on the easy work, this revolution probably feels like it increased expectations unfairly. If you were one of those devs doing the hard work, you have another tool to use but you’re still grinding away at the hard problems with an extra tool to make some of the parts easier.