What is your thesis then? What is UI?
What is your thesis then? What is UI?
https://web.archive.org/web/20090424042645/http://heim.ifi.u...
View and model are related, but neither is procedurally dominated by the other. The view is not a subroutine of the model, or vice versa.
They are related entities that communicate in order for the view to function as a representation of its model to the user, and for the model to be manipulated by the user.
To get the details I really recommend the Chatty paper. It is a bit hard to read, but delivers the goods.
My working thesis is that UIs are basically video games. Just a gut feeling I can't really 100% put in words.
But essentially they're the same thing: Read input, update model, render view.
The difference is that for most games, throwing away the complete rendered graphics and re-rendering from the world model is often the right approach.
For most UIs, it isn't, unless they really are very close to video games, for example mostly passive feed readers, video players etc.
Well, that is what "retained mode" GUIs (i.e. those using control/widget trees and such) do too.
The immediate mode GUI to me always felt like an approach came up by people who do not really want to bother doing GUIs. In terms of games it is like mixing logic and presentation in a game like, e.g.
int x, y;
while (game_running) {
draw_sprite(player, x, y);
if (key_down(LEFT)) x -= 1;
// etc
}
basically like in a game that doesn't have a world model with entities etc, just draws sprites directly, handles input directly, etc. Which is very simple for simple stuff but doesn't scale as complexity increases.Same with immediate mode GUIs and i don't think it is a coincidence that the more complex an imgui gets, the more it starts looking like a "retained mode" GUI and the gnarlier the code becomes.
That turns out not to be the case.
The widget tree is retained.
When changes come in, the resulting damage from those changes is assessed and then the damaged parts are redrawn in an optimized fashion.
https://developer.apple.com/documentation/AppKit/NSView/draw...
On the other hand immediate mode GUIs are inherently like that because that is their core premise.
Why? Genuinely asking, this topic is very interesting to me.
The quote is from the original definition by Trygve Reenskaug, the inventor of MVC (see link above).
https://en.wikipedia.org/wiki/Trygve_Reenskaug
Here some more on that misconception:
https://blog.metaobject.com/2015/04/model-widget-controller-...