In a language like C (or Zig), you need to manually manage memory. This makes programming a lot more complex, and it's really easy to accidentally mess up. Especially in large projects which have a lot of separate modules.
The biggest advantage of using a garbage collector is that you don't have to think about freeing memory. The GC automatically frees objects when they're no longer referenced. This makes programming much much easier. The downside of using a garbage collector is that it hurts performance at runtime. GC languages are slower and use more RAM.
Fil-C is the worst of all worlds here. Like C, it forces you to manually manage your own memory. But you still pay the performance cost of having a runtime garbage collector. And that cost is (apparently) really high. The only performance numbers I've seen showed ~2x worse CPU performance and ~4x worse memory performance. There's no way Fil-C can compete with C, Zig and Rust for performance.
So with Fil-C, you have a language that's much slower than C, and much more difficult to program in than C#, Java, Go or Typescript.
Fil-C still has some wonderful uses. Fil-C could be a fabulous debugging tool for C programs. It could be a wonderful teaching tool if it had nice visualisations on top of the GC's view of the world. And it could be a great way to run legacy C code.
But it's not a "rust killer". Fil-C programs run too slowly to be able to compete head to head with rust. And Fil-C doesn't offer the language benefits of a GC that you get in C#, Go, and friends. It seems like a really bad deal.