We've known for decades that more lines of code isn't good. Bill Gates was joking about it in the OS/2 days!
We've known for decades that the actual creation of the code is the smallest part of an actual software developer's job.
We've known for decades that "every line of code is a business decision" that has to be written with an understanding of the underlying goal, and the hardest part of training up software engineers is making them understand that.
We threw all that out because "the chatbox writes code really fast, software is a solved problem!"
This may be true if you work in unfamiliar area or on frontier of programming. But this is not were most of programmer jobs are. That writing code itself is hard is a view of non-programmer. Programmers know that past some threshold of familiarity designing and weighting decisions becomes central problem.
Edit: Also, even outside of video games, I don't remember people being obsessed about software design 10-20 years ago the way they are now. You had some design principles of course and there were obviously bad or redundant ways of doing things, but it's on a whole other level the past 5 years at least from what I remember.
10 years ago was the peak of DDD and Context Mapping, 20 years ago was when The Wiki ruled and everyone was obsessed with design patterns, 30 years ago was UML and Object Mapping... and on, and on, and on.
Fashions change, but one of the few constants in our industry is that everyone has always been obsessed with software design.