How do you prevent a player from manipulating game state outside of the app view?
There is a subgroup in the Atmo working on games, have you found them yet?
There is a subgroup in the Atmo working on games, have you found them yet?
So far they are mostly trusted authority rather than peer systems. But, since each player owns their own PDS state, one could perhaps just hash the previous state they are working off of. That can at least detect if a game is consistent/agreed to by both sides, allow one player to detect the other's tampering.
https://discourse.atmosphere.community/ has game specific discussions to help you find the people to connect with.
I believe the viable solution in a rich permission system is one where the user cannot directly modify a record (as defined by a permission schema for a specific app/type) and can only call methods.