As an extension of that I've been building a small language to build games (with a nice time traveling debugger and automatic replays) inspired by Elm. Go and Chess are both built on top of this and you could fork them and modify the rules. Want to code a new Chess variant? Go ahead! Want to code a whole new game you want to try? Go ahead!
What I'm very excited with ATProto is that because all games are broadcast on it and each shares a core system of turn-based replays (and review system with branching) software can be built on top to do AI analysis, or a replay view. The idea that my application can be extended without me adding an API is very exciting and very much in the direction I want to take the system (community is the core tenet).