> “real code” (asm)
You meant actual bytecode?
Assembly doesn’t exactly map to in 1:1. x86’s mov eax, ebx is the classic example that has two ways of being encoded. Not to mention sections, labels and all the other fancies.
You meant actual bytecode?
Assembly doesn’t exactly map to in 1:1. x86’s mov eax, ebx is the classic example that has two ways of being encoded. Not to mention sections, labels and all the other fancies.
I could be wrong, but AFAIK, switchboards^W patch panels were the OG programming method.