More seriously, it reminds me of a video I was watching yesterday about a tabletop roleplay DM who was great at _telling_ stories but the players felt they were not included in the story. That is, the 'art' (if it is) of roleplay is collaborative between the storyteller and the players.
Are movies not usually a collaboration among a group of people (director, crew, etc) to produce a single work? Rather than liberating the vision, this process forces the visionary to engage with the constraints and limitations of the real world. Mabe why movies made on massive budgets by directors who have a string of recent successes can sometimes turn out terrible, as their ego outgrows the project?