Love.js is already a mature solution for running Love2D games in the browser through WebAssembly. Clx currently focuses on ahead-of-time compilation to native executables rather than web deployment.
The idea I was referring to is more about native distribution: compiling Lua code into standalone executables without requiring a Lua runtime on the target machine.
That said, if Clx eventually gains a WebAssembly backend, it could become an interesting alternative path for Lua-to-web deployment.
Since clx generates portable C++, targeting WebAssembly through Emscripten is theoretically possible.
The challenge is that Love2D does not really expose its backend as a reusable library.
A more natural fit could be a game library like SFML or raylib, used as the base of a game engine provided as a third-party clx module.