Unix system programming in OCaml
I originally thought it would be slower than the faster Scheme compilers, like Gambit, because of how naive it was, but I was surprised to find that on benchmarks, including compute-heavy ones like fractals and I/O heavy ones like web serving, it outperformed Gambit. That’s really a reflection on Ocaml though, I didn’t do anything special.
If you asked an LLM to do that today, it could probably produce something better for you pretty quickly.
Reading the average HN opinion, it seems everybody is writing high-performance latency-sensitive systems that would implode if a response would take 1 ms longer than normal.
It is a misconception that GCs only affect latency-sensitive systems. High-performance throughput-optimized systems are also sensitive at ~1µs granularity for different reasons, so GCs are not used there either.
That a GC is adverse to the performance both latency-oriented and throughput-oriented workloads doesn't leave many use cases in "high-performance" systems. Maybe systems that are severely I/O bound but is barely a thing these days.
In short, for each of the millions of in-flight operations (which might only map to a handful of user operations), it is trying to precisely optimize the concurrency, timing, and dependency sequencing such that when operations are executed every resource required is hot, uncontended, and available with high probability. When this works well it dramatically reduces the number of hidden stalls in execution. The schedule is constrained by tail latency requirements; a theoretically throughput-optimal schedule can defer execution indefinitely.
For an analytical database engine, an "atomic operation" is typically a query operation on a database page. A modern server can retire 100M ops/sec. While I am oversimplifying a bit, a 1 millisecond GC pause can blindly wreck the schedule for 100,000 operations in an unpredictable way. In these architectures we try to eliminate all context switches for the same reason which are 100x cheaper.
Practically, 1µs stall is a good heuristic for a noise floor. The schedulers have pretty wide concurrency on big systems, so the implied 100 operations are unlikely to have a dependency. Many stalls that are difficult to precisely control like cache line fills fit in here too.
If there was a GC that had a worst-case stall of 1µs then you could probably use it for these cases. Unfortunately, "low-latency" GCs tend to be more like 1000x that. I don't think there is any way of closing that gap short of putting a GC in hardware.
For throughput-optimized systems, some of which are real-time, you never see a GC. That loss in performance is simply too large such that the computation becomes intractable. A lot of really poor systems admittedly exist but no one considers them “good”.
https://www.lmax.com/exchange/technology
No, you could not guide battleship weapons in Javascriptt
https://www.lockheedmartin.com/en-us/products/aegis-combat-s...
https://dl.acm.org/doi/abs/10.1145/2402709.2402699
And no they don't disable the GC, they have real time GC implementations,
None of those links contradict anything I wrote, I am already familiar with all of them.
Any kind of web service is barely a thing today? Which is what 99% of HN posters are working on, hence my comment.
> High-performance throughput-optimized systems are also sensitive at ~1µs granularity for different reasons, so GCs are not used there either
Games are high-performance throughput-optimized systems that have adopted GC languages for 15+ years now, and again a type of application which is much more latency sensitive than most people deal in their day to day.
Nobody is claiming GC is a panacea, but it’s good enough for a lot more use cases people give it credit for.
It is rare to be severely I/O bound because software engineered for I/O performance tends to run out of memory bandwidth first.
Games are not throughput-optimized systems in any conventional sense. They are a canonical example of latency-optimized systems.
I have nothing against GCs, I use them regularly even in performance-sensitive contexts. But too many people understate the adverse impact of GCs on performance contrary to evidence and theory.
That said, from your profile, you seem to work on a very sensitive niche that might colour your opinion, with good reason. What I am claiming is most of us are not building such strict a system.
Even in my toy hobby of OS development a GC isn’t the end of the world unless your goal is to compete with, say, Linux in a some kind of performance challenge, where in that case memory allocation might be the least of your bottlenecks.
I can assure you that's not the case on here. The people working in truly low latency environments are not commenting on GC threads to begin with because it's a non-starter for them. For whatever reason, there is just a chunk of people that eat a lot of FUD around GCs who are working in the exact domains they thrive in.
Quite the opposite. People here have strong opinion because they work on web apps and CLI toys.