How Our Rust-to-Zig Rewrite Is Going
rtfeldman.com
rtfeldman.com
> remember that for compilers which emit machine code, like roc and rustc, doing memory-unsafe things is a big part of the job
I don't really think that this is true, in the way that it's written.
I think that for the hot binary patching / code reloading features, yes, that is going to need unsafe. But for regular old "producing an executable" compilation? Emitting machine code isn't the part that requires unsafe. The language's runtime is a more likely site to find unsafe.
If anything, compilers are perfect models of trees and well formed programs.
That said I'm struggling to think of something that would need to be unsafe.
In this respect, effectively all the compiler should be treated sort of like an unsafe region because it requires extra care to avoid memory corruption bugs.
> we ended up with about 1,200 uses of unsafe
> remember that for compilers which emit machine code, like roc and rustc, doing memory-unsafe things is a big part of the job
Anywhere talking about the `unsafe` keyword is within the Rust code.
> Regardless of which process had the bug—the compiler or compiled program—in both cases the processor only did the bad thing because the compiler told it to. And in both cases the fix is the same: the compiler's code must change, since that code was what caused the memory corruption.
But yeah, I wonder what those 1,200 unsafe uses actually did?
I don't think that's any different either. The core job of linking isn't particularly unsafe.
(Unless, similarly, you're doing the hot reloading stuff)
It is only relatively recently that we have gained more realistic options in these spaces, and so not fully understanding the implications, or preferring the historically normal choices, is understandable.
1. Foundational for other forms of safety
2. Has an objective definition, when some other forms of safety are either subjective or inter-subjective.
That said, I don't understand why your parent brought this up to you, you are talking about memory safety in your original comment here, so that's what Rust's safety is about.
It's more that Rust's safety guarantee is memory safety. No more, no less. It's not about buzz, this term was used long before Rust existed.
> it also has the gaping type system holes demonstrated in cve-rs
This is not a "gaping hole". It is a compiler bug, which has never been found in the wild.
> there are other bugs which occur in Rust
This is true! Every language can have bugs in it, and Rust does not claim to solve all bugs.
Yes.
> If so, why hasn't it been fixed yet?
Pretty classic software engineering reasons.
The part of the system that it involves was in the process of being re-written already. The re-write fixes the bug. Because it is essentially a theoretical issue, and not an actual problem in any real code, it is not a five alarm fire. Waiting for that re-write to land makes the most sense, instead of putting in a ton of work that will be thrown away.
Other, more serious miscompilations get fixed faster. In fact, a version of the Rust compiler was released today to fix one, even https://blog.rust-lang.org/2026/07/16/Rust-1.97.1/
This one was impacting actual users, and did not require re-writing entire subsystems to fix properly. So the engineering and product tradeoffs are different.
Because a “very specific form of safety” is a useful tool in achieving “safety in general”
Because a “very specific form of safety” is tractable for a compiler and language runtime to achieve, “safety in general” isn’t
This is impossible. General words like "safe" and "good" are subjective, and useless in a technical context unless you ground the discussion by giving them specific definitions. Otherwise everyone ends up talking past each other.
Safe for what? My house is safe for humans, but not safe for tropical birds.
Clean enough for what? Our water is clean enough to wash my ass, but not clean enough to wash a telescope mirror.
Sorry but life is not a Disney movie where some things are unequivocally good/safe and other things are unequivocally bad/unsafe. There are gradients and conditions, and communication requires a shared language between participating parties to navigate them.
See? I can play stupid word games too.
How tropical are the birds? I'm afraid life isn't a Disney movie where some things are unequivocally tropical/not tropical. How shared is the language? Congratulations on using only two adjectives in your comment besides the ones you're complaining about, but two is greater than zero.
How much your is the house? Do you own it? Without any mortgage or lien?
This is a core perspective disagreement. While this is true:
> If your system gets hacked by a buffer overflow in the end, nobody cares whether it was the linker that overflowed or the code emitted by the linker.
That does not mean that increasing the amount of safety in the individual components isn't helpful, because it helps minimize the above outcome, even if it will never be zero.
Safety [against something] is also a feature of components - a system made up of only safe components [against a thing] is safe [against the same thing... I'm going to stop this qualification now for brevity]. A system containing unsafe components may or may not be safe but at least you know what components usage you need to look at carefully.
If your linker is safe, linking code will never result in the thing it is safe against. Ever. This is a useful property even if running the linked thing is not safe because it means:
1. When things go wrong in strange ways, you have strict bounds guiding you in figuring out what went wrong.
2. You can build reliable systems that do part of the job, and only have to sandbox the other half of the job. Compiling in a CI system will (if the compiler was entirely safe) be safe. You can do it with secrets present against malicious code. Running tests will have to be sandboxed (assuming running tests isn't safe). This could for instance enable safely sharing significantly more artifacts for incremental builds in CI.
Unfortunately very few compilers are really safe against anything (though I do wonder how I could break my toe on one). Rustc for instance has a giant C++ half called llvm that isn't really hardened at all. We get away with this by just not trusting the compiler when run against potentially malicious code.
OP's argument is roughly "doings things with computers has to be unsafe to be useful", which is.. uninteresting.
The compiler itself might be perfectly "memory safe" but the generated binary fundamentally is always at risk (besides WebAssembly I suppose).
I'm fully aware of the separation of compiler and binary, and being able to compile untrusted code safely is nice, but a perfectly safe compiler that generates vulnerable binaries isn't that much better.
I am also probably in a more pedantic mindset because, well, I'm writing a compiler in Rust, and the words as written do not resonate with me at all.
> a perfectly safe compiler that generates vulnerable binaries isn't that much better.
I do think it's much better. Eliminating classes of bugs in one component is a good thing, even if it's not every component. This is a core lesson of Rust! unsafe still exists, but going from "I don't know what is unsafe" to "only this part is unsafe" is a major improvement.
> Zig has more features than Rust for making memory-unsafe code work correctly, and that was the area where we wanted the most help.
Zig definitely does not have more features for successfully emitting memory-unsafe machine code than Rust does. I can emit memory-unsafe machine code from typescript if I really want to and nothing at all in the language will get in my way. So the sentence quoted above must refer to the idea that the compiler itself needs to be unsafe, which Steve is right is simply untrue.
It's not about the memory safety of the resulting binary.
Agreed! Emitting machine code is not unsafe, since it's just writing bytes down - it's only once you execute that machine code that there's potentially unsafety. The reason I said "a big part of the job" is that in practice a lot of compilers both emit machine code and execute it - but you're totally right that it's not a requirement that a compiler do both.
In addition to the examples you gave (hot binary patching/code reloading, language runtime, etc.), others would be things like evaluating userspace code at compile time (e.g. const fn in Rust, or in Roc any expression that could be hoisted to the top level), running tests and inspecting their output to decide what to display to the user, etc.
Those are the types of things I had in mind when I wrote that.
I also think it's a good thing that you wrote the post in general, when I saw it pop up I was like "oh, of course, this post should exist!" I'm surprised I didn't think about it earlier.
> evaluating userspace code at compile time
Usually this would be done via an interpreter, so I'm not sure that it really requires unsafe either. If you are literally executing machine code, sure, but const fn in Rust and constexpr in C++ and many other languages do not do that, as it causes a number of problems (for example, cross-compilation).
By the way, I thought your question was totally reasonable - my first thought reading it was "Oh yeah I wasn't trying to say that writing bytes is unsafe, I definitely should have worded that differently."
> rustc emits machine code and then cargo immediately executes it, there's the same opportunity for end user memory being corrupted (due to miscompilation) as if rustc and cargo shared a code base.
Cause this hasn't been true for me or for anyone maybe your definition of memory being corrupted is the not same as mine.
I am not even sure what you are trying to prove with this.
I appreciate the time and effort in building stuff like Roc I don't use it but this comment and the article feel like...
Oh some guy said Zig not nice because memory safety so here, a post why memory safety doesn't exist because we have to do memory unsafe things sometimes and so everything is memory unsafe already, so maybe it doesn't matter.
I get the energy that we are going for seeing useless claims and wanting to push back but I think the article deserves a clearer part 2 where you elaborate on your thoughts about stuff maybe even get it peer reviewed a bit before posting or maybe don't I guess we could use more raw thoughts in the post AI age.
Either way I appreciate someone trying to put forward their own thoughts and explain problems with a different perspective.
Scenario B: A program writes machine code in an executable region of memory, and the code has a memory vulnerability. That's bad, and the reason it's bad: attacker-controlled data can potentially trigger this vulnerability, which could even lead to privilege escalation.
Scenario C: A program write machine code to disk, which is then read into memory and executed. That's bad, and the reason it's bad: attacker-controlled data can potentially trigger this vulnerability, which could even lead to privilege escalation.
A text editor stores a URL in a location on disk, and another component then fetches and executes that with its current privileges.
I do think this is a bit off, because miscompilations can produce all sorts of errors, not just memory errors, so it doesn't make much sense to categorize them as memory errors -- they are logic errors in the compiler. But the basic idea holds -- the choice of implementation language doesn't matter.
> although of course that wouldn't work for running tests.
Why not? Unless you mean in the cross-compilation case, in which yeah, to run the compiled tests you'd need an emulator.
> in the specific case of Rust I believe rustc only compiles the tests and then something else like Cargo executes them.
It doesn't have to be Cargo, but yes, rustc produces executables for the tests, and you have to then run them.
> there's the same opportunity for end user memory being corrupted (due to miscompilation)
I agree for sure that the safety of the outputted binary is completely distinct from the safety of the compiler itself.
I think the reason that this framing specifically (in the post and in this comment) strikes me as odd is that "requires unsafe code" sort of implies that you need to use unsafe to fix the unsafety of the outputted binary. That just isn't the case. Of course, this is a serious bug that needs to be fixed, but there's just something about "doing memory unsafe things" in this area that like, I think can be a little mis-leading, even if that's not intentional. But I am going to sit with this and think about it, regardless, because I am not sure that my gut reaction here is completely accurate.
(And, hilariously, looking over some work my agents did on my compiler last night, they fixed some mis-compilations that occurred, entirely in safe code. I bet that's also part of why I'm in this headspace at the moment, it's not like those fixes required dropping down into unsafe to fix either!)
Your tests run in an entirely separate process from the compiler (and from cargo). This makes it very different from memory corruption in the compiler:
- The test process can only corrupt its own memory.
- You don't need "unsafe" to run tests. Just the ability to start another process.
- If you're cross-compiling, you wouldn't even be able to run the tests on the same machine (without emulation/compatibility layers)
Does roc run tests in the same process as the compiler?
We do for tests of pure functions, yes.
> Your tests run in an entirely separate process from the compiler (and from cargo).
That's a great point and a relevant distinction, although Rust tests can run arbitrary I/O, so it's not like having them be in a separate process means memory corruption is harmless! :)
But all of this is ultimately completely unrelated to the concept of "unsafe". You can delete your home directory just fine in safe Rust/Go/Python/etc. You can write a compiler that emits broken code in the same languages; even in a 100% pure functional language with 0 side effects and a perfect bug-free implementation.
Well, I personally have written a const-expression evaluator that actually reuses the rest of the compiler: it compiles the expression in the current environment with some specific adjustments to the codegen settings, launches the temporary executable and gathers its output... frankly, it's more hassle than it's worth compared to writing a separate const-expression interpreter. Plus, of course, it also runs slower since most constant expressions are usually pretty trivial.
Nim uses an interpreter but Nimony, which is destined to becomes Nim 3.0, uses your approach. It will be interesting to how hassles and performance play out there and whether they keep the compile-and-run approach or go back to an interpreter.
In extremely high performance code you use different data structures and algorithms and change your approach to memory allocation. TigerBeetle famously does all memory allocation once on startup.
Roc is attempting to make a similar set of trade-offs in their compiler as Zig, so it makes sense that the author finds many shared patterns.
A lot of the ways in which the zig compiler works doesn't use pointers, it uses indices. This stuff is easier to write as safe code, not less easy.
> Roc is attempting to make a similar set of trade-offs in their compiler as Zig, so it makes sense that the author finds many shared patterns.
I do think that that makes sense, but it also doesn't mean that they have to. I am doing a compiler project that takes a lot of inspiration from Zig (as my language currently inherits some major things from Zig, and I also care a lot about compiler performance) and it's written in Rust, and does not use much unsafe code (outside of the usual suspects of FFI in the runtime, etc).
I respectfully disagree. This is only true if you view malloc as qualitatively different from a piece of code that gives you an index for a free object in an object pool.
Provided you don't ask/give back memory from/to the OS, what malloc is doing is giving you an index (pointer) into a pool of bytes, while manipulating an internal bookkeeping structure.
Use after free is just you using an index after said bookeeping structure has marked that piece of memory as available for something else (and perhaps claimed already).
If you have an array of Node structs to represent a graph (like the AST in Zig), and use indices to represent references, you have essentially zero protection in Rust that helps you with finding Node-s that have been used for something else etc.
The 'asking memory from the OS' aspect for malloc doesn't really change the safety of your language compared to this where it matters - if you do use-after-free on a page claimed by the OS, you get a segfault, which immediately tells you there's a problem, which is much better than silent corruption.
At least with malloc, you get debug allocators, or other features that can help you in this case. If you are careless with indices in an object pool, and overwrite stuff, essentially, it's up to you to figure out what went wrong and you have no tools to help you.
> you have essentially zero protection in Rust that helps you with finding Node-s that have been used for something else etc.
The most obvious technique is generations. You can of course do that in Zig as well.
> if you do use-after-free on a page claimed by the OS,
This assumes that you're working in the context where there is an OS. That isn't always the case. Also, there are other cases than just use-after-free: for example, compilers will optimize around null pointers being UB, which can cause other problems, whereas an index of zero does not get the same treatment.
But also, again: Zig does not use malloc for its ASTs, as far as I know. It uses lists and indices. I haven't literally read the code lately myself, but I would be surprised if they went back to malloc'ing individual nodes.
It's worth noting that the reason Rust doesn't include support for custom memory allocation patterns like Zig does has nothing to do with memory safety. It's more of a historical accident that it just wasn't something that was prioritised early in the projects history and is now hard to change.
On that topic, worth mentioning that Rust's long-awaited `Allocator` trait is perilously close to stabilizing; watch for https://github.com/rust-lang/rust/pull/157428 to be merged, then the stabilization PR to progress here: https://github.com/rust-lang/rust/pull/156882
It will be nice when the Allocator trait stabilizes so that the ecosystem can coordinate on making this stuff pluggable, but that's not a direct blocker for getting things done if you need to do things today.
It is like someone arguing that since they always bump the head somehow while wearing seatbelts, then they are only a nuisance and should not be used.
// src\lib.rs
#![forbid(unsafe_code)]If we're using analogies, `unsafe` is like a "hard hat required" sign. There's nothing intrinsically different about the space inside or outside of it, other than that you can't be sure a brick isn't going to fall on your head once you cross over. So it's on you to wear a hard hat. And to not drop any bricks and trust other people to do their best not to drop any bricks.
You wouldn't call that an escape hatch.
Interesting perspective that you have.
Yes, those unsafe blocks should be cross checked, but lets not pretend it is the same as writing C or C++ where each line of code is a possible CVE.
Freakin' safety. I like doing lots of unsafe things in life: rock climbing without gear (short bouldering sections on hiking trails), bicycling and skateboarding without a helmet, etc. I developed pretty good skills in all these things, and programming C too. What kind of life would be worth living with enforced perfect safety? Without developing skill in life's many un-safe activities?
So people want to emphasize that, if they shouldn't use non-Rust languages because their safety can't be guaranteed, well your safety using Rust isn't absolute, either. So you can't tell me I must use Rust, or the Rust rewrite of my favorite tools, to "be safe".
Do you recall the early rust web framework, that used a lot of "unsafe" "inappropriately" and had some vulnerabilities ... actix web? ... reminds me of the bun-in-zig situation, kinda makes the language's PR situation more complicated and tricky.
Well, it's true when it's written badly (eg. the same way as when somebody writes in-line "shellcode" by doing `*(T*)ptr = (T)val;` or similar.
I think there's some history of some compilers that were basically non-trivial to port to other architectures/bit-sizes b.c. of this piggybacking.
I don't know Zig so maybe they know something I don't, but I have seen no evidence that it catches any type of use-after-free including double-free?
While writing a blog post (below) I went through the documentation to figure out the possible runtime memory safety checks Zig can insert. The term "use-after-free" or "UaF" never occurs on that documentation page. Searching for "safety-checked" doesn't yield any related hits either.
Unless maybe they're using the DebugAllocator in release builds? Even that does not reliably surface UaF.
https://landaire.net/memory-safety-by-default-is-non-negotia...
I think ReleaseSafe just adds bound checking and panics on unreachable code.
I don't think Zig offers any temporal memory safety.
https://ziglang.org/documentation/master/std/#src/std/heap/d...
For higher level code, "generation-counted index handles" might be the better solution to provide temporal runtime memory safety, not part of Zig the stdlib though.
Or even better: never use dynamic memory allocation and make all lifetimes 'static' :)
To clarify, is that to say that you have to use the `std.heap.page_allocator` as its backing allocator?
The bug was around passing a slice to OpenGL which referenced memory outside of its lifetime. Since the memory location had no owner, vertices would still exist in Dev builds and everything would work fine, but in ReleaseSafe the application would run and just have nothing to render.
Since OpenGL was trying to read the memory, there was no panic from Zig, but it was a cool look into how the different build modes handle memory.
This is the commit where I fixed the issue: https://github.com/quot/donut/commit/8fff107e76278c4bf55007c...
Link: https://zig.guide/standard-library/allocators/
Text:
> The Zig standard library also has a general-purpose debug allocator. This is a safe allocator that can prevent double-free, use-after-free and can detect leaks.
For more detail, see:
https://github.com/ziglang/zig/issues/3180#issuecomment-5284...
Here's the code: https://codeberg.org/ziglang/zig/src/commit/e44e927d33d37c44...
The closest callout in the doc comment is:
>Never reuses memory addresses, making it easier for Zig to detect branch on undefined values in case of dangling pointers. This relies on the backing allocator to also not reuse addresses.
But it's not really clear what this means. "branch on undefined values" would I think indicate that maybe they're doing a fill pattern that the compiler can detect at runtime when dereferenced? But I don't see it in the `free` path. It's not clear if this is deterministic or not either.
Or, rather, you can use a value after freeing it, but it will not be exploitable, because it will contain valid data of the right type. This is the same idea as Type-After-Type,
https://dl.acm.org/doi/10.1145/3274694.3274705
(Also similar to when you use indexes to an array in Rust and happen to read from a wrong but in-bounds index.)
I am talking from experience from a pre-ai human mitts writing code perspective maybe Zig + LLMs do some magic.
The more I read the article the more I feel like this is just bad not sure if I should be giving it as much latitude as I have been in my prior comments.
There are other claims as well that are weirdly phrased at least.
Reads like an article written to justify some arguments they had rather than a genuine take at this point.
But I will give the benefit of doubt I enjoy weird articles, languages and share a dislike for aggressive AI-ness of all things.
Cross compilation is great, but not mentioned in the "why Zig" section. Is memory control that crucial for a compiler?
Rust itself was originally written in OCaml, same with WASM. I'm curious about what milestone gets reached where the maintainers collectively decide to transition away.
Since you're here, could you comment on the approach Rust took in their rewrite? Was it more of a straight translation like Go did when they self hosted -- similar to the recent Bun transliteration? Or were there architectural changes made along the way like this article describes with Roc?
> Was it more of a straight translation like Go did when they self hosted -- similar to the recent Bun transliteration? Or were there architectural changes made along the way like this article describes with Roc?
From what I remember, it was a whole-sale re-write from scratch, not a transliteration. While Rust took a lot of inspiration from OCaml, especially in those days, it was different enough that I'm not sure that a more direct transliteration would have been particularly possible, though again, see above, I wasn't there, so I don't know for sure.
I originally thought it would be slower than the faster Scheme compilers, like Gambit, because of how naive it was, but I was surprised to find that on benchmarks, including compute-heavy ones like fractals and I/O heavy ones like web serving, it outperformed Gambit. That’s really a reflection on Ocaml though, I didn’t do anything special.
If you asked an LLM to do that today, it could probably produce something better for you pretty quickly.
Reading the average HN opinion, it seems everybody is writing high-performance latency-sensitive systems that would implode if a response would take 1 ms longer than normal.
It is a misconception that GCs only affect latency-sensitive systems. High-performance throughput-optimized systems are also sensitive at ~1µs granularity for different reasons, so GCs are not used there either.
That a GC is adverse to the performance both latency-oriented and throughput-oriented workloads doesn't leave many use cases in "high-performance" systems. Maybe systems that are severely I/O bound but is barely a thing these days.
In short, for each of the millions of in-flight operations (which might only map to a handful of user operations), it is trying to precisely optimize the concurrency, timing, and dependency sequencing such that when operations are executed every resource required is hot, uncontended, and available with high probability. When this works well it dramatically reduces the number of hidden stalls in execution. The schedule is constrained by tail latency requirements; a theoretically throughput-optimal schedule can defer execution indefinitely.
For an analytical database engine, an "atomic operation" is typically a query operation on a database page. A modern server can retire 100M ops/sec. While I am oversimplifying a bit, a 1 millisecond GC pause can blindly wreck the schedule for 100,000 operations in an unpredictable way. In these architectures we try to eliminate all context switches for the same reason which are 100x cheaper.
Practically, 1µs stall is a good heuristic for a noise floor. The schedulers have pretty wide concurrency on big systems, so the implied 100 operations are unlikely to have a dependency. Many stalls that are difficult to precisely control like cache line fills fit in here too.
If there was a GC that had a worst-case stall of 1µs then you could probably use it for these cases. Unfortunately, "low-latency" GCs tend to be more like 1000x that. I don't think there is any way of closing that gap short of putting a GC in hardware.
For throughput-optimized systems, some of which are real-time, you never see a GC. That loss in performance is simply too large such that the computation becomes intractable. A lot of really poor systems admittedly exist but no one considers them “good”.
https://www.lmax.com/exchange/technology
No, you could not guide battleship weapons in Javascriptt
https://www.lockheedmartin.com/en-us/products/aegis-combat-s...
https://dl.acm.org/doi/abs/10.1145/2402709.2402699
And no they don't disable the GC, they have real time GC implementations,
None of those links contradict anything I wrote, I am already familiar with all of them.
Any kind of web service is barely a thing today? Which is what 99% of HN posters are working on, hence my comment.
> High-performance throughput-optimized systems are also sensitive at ~1µs granularity for different reasons, so GCs are not used there either
Games are high-performance throughput-optimized systems that have adopted GC languages for 15+ years now, and again a type of application which is much more latency sensitive than most people deal in their day to day.
Nobody is claiming GC is a panacea, but it’s good enough for a lot more use cases people give it credit for.
It is rare to be severely I/O bound because software engineered for I/O performance tends to run out of memory bandwidth first.
Games are not throughput-optimized systems in any conventional sense. They are a canonical example of latency-optimized systems.
I have nothing against GCs, I use them regularly even in performance-sensitive contexts. But too many people understate the adverse impact of GCs on performance contrary to evidence and theory.
That said, from your profile, you seem to work on a very sensitive niche that might colour your opinion, with good reason. What I am claiming is most of us are not building such strict a system.
Even in my toy hobby of OS development a GC isn’t the end of the world unless your goal is to compete with, say, Linux in a some kind of performance challenge, where in that case memory allocation might be the least of your bottlenecks.
I can assure you that's not the case on here. The people working in truly low latency environments are not commenting on GC threads to begin with because it's a non-starter for them. For whatever reason, there is just a chunk of people that eat a lot of FUD around GCs who are working in the exact domains they thrive in.
Quite the opposite. People here have strong opinion because they work on web apps and CLI toys.
Unix system programming in OCaml
I want to go fast, but I don't want to go fast just to shoot my foot off.
If only somehow we could get Rust's safety with all of Zig's features and Go's runtime without GC...
That's what I'm working on building [=
In practice, Go can typically outperform Rust in throughput (using more memory), despite having a mountain of disadvantages against it in theory.
That's how good the Go scheduler/runtime is.
This is a huge claim that disagrees with both my real-world experience and everything I've seen from artificial comparisons.
Every high performance Go system I've worked on has quickly reached the point where we're optimizing memory management and doing things that would have been explicit in a non-GC language like Rust anyway.
The Go runtime is amazingly optimized, but it comes with overhead over doing the same work directly in a lower level language.
That seems unlikely regardless of how good it is. This is a domain where state-of-the-art research is not in the public literature. Scheduling is an AI-complete problem.
Rust itself doesn't have a scheduler of course, I assume this is comparing against tokio or one of the other async executors?
but yeah. i would be surprised if the JVM's scheduler is not more sophisticated than go's if for no other reason than it has way more knobs you can tune. you know they put that knob in there because someone (probably Google cough cough) asked for it
I was fine with basic generics they complicated it quite a bit much for my liking.
> Is it even generational yet?
Is there any reason in particular it should be? Or are you just throwing random buzzwords around?
Anyways, https://github.com/golang/go/discussions/70257#discussioncom...
I'm writing a language with Affine Ownership that transpiles to Zig and has a built-in FSM-based Green Fiber runtime.
Affine Ownership gives you memory safety + fearless concurrency + eliminates the need for Go's GC.
It's obviously going to slow down compilation - since you need to do Rust's borrow checking, etc. But I can do this incrementally as well...
It's doable, and as static analysis. see sibling comment.
Rust's borrow checker requires lifetime annotations. Zig code doesn't contain any such annotations. How does your design handle this?
2. let's take double free (easiest to explain).
you dont have to tag ownership, you can be agnostic about who should free, and merely report if two nondisjoint code paths attempt to free the same memory.
Re 2: that still looks to me to be a runtime check.
The reason Rust has a working borrow checker is because every part of the language from structs, enum, traits, generics and all the way to the syntax itself has been designed to support lifetimes and borrow checking.
It's is not something you can just tack on to an existing language without fundamentally changing it.
As a simple example, Zig has no private fields. That makes encapsulating any unsafety impossible.
Every part of the language must support memory safety from first principles.
SeL4C is formal verification, and while it can prove memory safety (and much more) it is much more difficult, to the point that you're basically programming in a different language.
Ada/SPARK is your best example, and also the example I know the least of, so I won't comment on.
it is easy to patch the zig compiler to enable this this (export the code graph; about 50 LOC). The analysis is much much harder to get right.
as an example, you can check for double free without ownership tagging, by being agnostic about who should free, and flagging if two nondisjoint code paths attempt to free the same allocation.
You may have missed the point here. You could add a comment to the struct field that marks the field as private, and build a TypeScript/JSDoc analogue that analyzes all accesses to the field and fails if it finds accesses from functions that aren't part of the struct that owns the field. You don't even need a comment on the field - you could copy Go's convention, add a comment to the struct definition marking it as "follows Go convention", and then fail any access from outside the struct to a field that starts with a lower-case character.
It doesn't prevent you from ignoring that tool and writing Zig code that imports the struct and accesses the field. It is, of course, not part of the Zig language itself. But if you adopted a tool like that, it would be your responsibility to run it across-the-board and pay attention to the results - same as how it is your responsibility to pay attention to the results if you added those JSDoc comments.
Take another example: unsafe traits. They are fundamental to some safety encapsulations, most famously concurrency (`Send`/`Sync`). Here you cannot just build an analyzer to mark something unsafe, because Zig has no traits, its generics are duck-typed.
You can, of course, add traits. But at this point you're essentially creating your own language that compiles to Zig, with all problems this entails (e.g. bad ecosystem support). It's also hard to claim that Zig can be memory safe then.
I think herein lies the rub. What's the difference between a static analysis tool and an actual separate language that transpiles to the original? Hypothetically - again, very un-ergonomically - you could add traits to Zig code in comments, or in example-traits.typezig files that would be skipped by the Zig compiler (like how *.d.ts files are skipped). How much of a language is writing code in a particular syntax, versus how much of a language is writing code that will pass a tool "building" it, versus how much of a language is about the final compiled output that you get from the tool? All static analysis tools that support line-level exceptions are, essentially, programmed by comments, with their own language (typically highly simplified compared to a "full" programming language), that affect whether or not the "language" passes or not. What Typescript/JSDoc shows is that, actually, much more complicated tooling can be built with this programming-by-comments model than had been done before (to my knowledge), and thus even more powerful still tooling could be built with that model.
Of course there's a difference between static analysis and a language that transpiles. But perhaps it's more a question of degree than a simple binary classification.
The way Python added types is the most disgusting thing imaginable... but it has type hints now, so I guess that makes some people happy.
Why do you say that. Have you tried and failed? It seems to be possible to add a borrow checker to zig, just as you can add MIRI to rust to get extra safety in unsafe blocks.
Oxidizing OCaml with Modal Memory Management - https://dl.acm.org/doi/10.1145/3674642
> We focus on three mode axes: affinity, uniqueness and locality. Modes are fully backwards compatible with existing OCaml code and can be completely inferred. Our work makes manual memory management in OCaml safe and convenient and charts a path towards bringing the benefits of Rust to OCaml.
i periodically throw my unused codex tokens at this:
Most of the goals on this page are targeted for this year.
I don't think a borrow checker is likely to be in that tooling. Borrow checking requires shaping the code, and all the dependencies, into easily analyzable (and at least in rust's version annotated) patterns. You can't borrow check arbitrary code not designed for it without false positives.
Without affine/linear ownership - solving the aliasing problem is the Halting Problem.
Rust didn't invent Affine Ownership just to make Rust hard. It did it because it's one of the only ways to have memory safety without a GC.
I guess it's "easy" compared to other languages - but if you think it's "easy", we have different definitions of "easy".
You could implement it, but it would look like efforts in Rust to get SPARK-like safety, and SPARK itself. It will essentially be a different language.
You will not be able to work seamlessly with any regular Zig code. That may or may not be a problem if you're willing to assume you can just use it all unsafely and it works enough that things are fine.
That's somewhat analogous to unsafe Rust. The difference with unsafe Rust is... That's a very small fraction of what you're using, not the vast majority of what you use.
When you use a Rust crate - you generally do not expect that it could have infinite race conditions. It may have some unsafe code, but that should be the exception, not the norm.
By all means, please build it. I'd consider using it [=
that may be true, but it seems "not". to date, all of the patterns in zig-clr nudge you towards idiomatic zig and not away from it. i run tests on not-my-code (an unaltered version of an existing zig project -- you can see it's vendored in the "vendored/validate"), and it passes. still working through forestmq.
and I'm planning a mechanism to let you reach into a function and "oracle" its safety parameters, probably most useful when someone else has written code that you know is ok but you cant tell them "hey make this work to pass my linter"
Also remember that zig compiles as a single compilation unit so even if you draw in zig dependencies, unless they are hidden behind a .so, zig-clr will analyze the dependency code too.
I'm highly skeptical you can get it to work. If it was easy and optional and non-invasive and actually worked - the Zig team would almost certainly build it.
But, even if it just mostly works - that would still be very useful if it's non invasive.
1. It's a small team.
2. The zig team is parsimonious about what they do and don't build. For example, they did not work on the language server, rather punting it to the community.
3. That you can do this with the zig compiler is a happy accident. The team was not designing towards this possibility, it's not really a part of the core zig ethos (and that's fine).
4. You certainly cannot do things exactly the way that rust does it without changing the language; because the rust conversation has sucked all of the air out of the discourse around safety, you really do have to make a paradigm shift away from "tagged ownership" to "data dependency tracking with ownership agnosticism" to do it with zig.
Or you've invented a novel new system and should be publishing white papers immediately.
You can do virtually everything Zig comptime does in Brute Force in C++23. If this was possible - completely, it would already be done for C++. You need to point out exactly what you can do in Zig that you can't in C that somehow magically makes this completely possible and bulletproof in Zig - otherwise, you have a "concept of a plan".
The reason Rust sucked the air out of the room is that people are much more interested in systems without holes than systems that mostly work, or partially solve small parts of the problem and/or rely on the developer getting it right.
I hope you're right, but hope is a bad strategy.
there is nothing special about zig that makes it fundamentally possible in zig and impossible in C.
the difference is that compiler architecture, some language decisions, well-designed stdlib, not having to contend with past decisions of a committee that overweighted backwards compatibility, take it from "jesus christ this is too much of a pain in the ass to bother" to "oh theres actually a path forward for one person and an llm".
As a concrete example. In C there is no "anointed allocator", sure, most people use malloc/free, but a broadly useful analyzer needs to be able to contend with any of a billion different patterns, and "oops I forgot jemalloc's mallocx" is not really okay (plus you gotta deal with weird things like errno, etc, and maybe some program uses jemalloc's free in some places and stdlib free in other places, how do you track that). In zig, sure, you could build a function that allocates off the stdlib path, but it's not unreasonable to "ban" that and force people to use the stdlib interface, and most dependencies will be compliant. Hopefully you can see how this "jesus christ i don't want to deal with all that" vs "a clean path forward".
x = malloc();
if (opaque_cond()) free(x);
if (other_opaque_cond()) use(x);
Conditions can be opaque and non-analyzable due to rices theorem - in any turing complete language. This code is correct (or at least not memory unsound) if opaque_cond and other_opaque_cond are never both true. Otherwise it isn't.And functionally compiler analyses of whether conditions hold have to be trivial because using some form of theorem prover to decide of code is correct or not leads to code that is brittle against compiler version changes, and slow compile times. Thus opaque_cond could be as simple as `len == 0` and `other_opaque_cond` could be `len > 0` and it's unlikely you'd want the compiler to realize those are mutually exclusive (at the stage where it accepts programs, obviously during optimization it is very likely to take advantage of this).
Rust solves this by simply rejecting the pattern. Very roughly forcing you to write if opaque_cond() { free(x) } else if other_opaque_cond() { use_x } (or something else where the program structure and not just the logic in the conditions guarantees correctness). Zig simply allows it and leaves it up to the programmer not to make a mistake.
And as onlyrealcuzzo suggests aliases are where this type of analysis (accepting enough programs to be useful but still imposing enough structure you can prove correctness) is really tricky.
https://github.com/ityonemo/clr#safety-oriented-architecture
in this case, zig has a first class nullable syntax that the checker can use ti guarantee correctness for, so a checker can deterministically sidestep this turing completeness issue, by squeezing indeterminate code into the knowably safer language idiom.
I'm general though, I don't believe it is practical to do so. Not without every library being designed with the checker in mind and annotated to more precisely describe their APIs. Which is why I'm not surprised to see the limitations.md that seems to exclude all the hard cases (aliasing, pointers used as first class values, cross function analysis): https://github.com/ityonemo/clr/blob/main/LIMITATIONS.md#mem...
Obviously if you rewrite the zig world to obey rust like rules and include rust like annotations you can implement a rust like borrow checker, but I don't think that it would still be meaningfully zig. It might be an interesting language worth exploring.
> planned to be addressed
i have in mind a strategy to address all of them. this is a side project, a proof of concept, i have other things going on in my life. i dont chip away at it every week.
you make, without any evidence ("Obviously"), an assertion that "it would look like another language". so far if anything applying zig clr would push a user to write more idiomatically ziggy code, away from idiomatically c-ish code. i dont see why continuing with clr wouldn't go further along that trend. so consider what is "obvious" to you might just be flat out wrong.
> It might be an interesting language worth exploring.
worth how much? youre welcome to sponsor my exploration and put your money where your mouth is:
The evidence is the amount that rust had to iterate on the underlying language to make the borrow checker work well. Something it had the freedom to do since it was co-designing the language and linter.
Edit: Didn't realize this was your project (responded before you added the donation link) - I would have worded my response slightly differently but my opinion is unchanged. Seriously mean it with the best of luck getting this to work.
i have not had to change the language to accomodate uaf/df/leak analysis (which is not easy). i see no reason why i should have to to get async/alias to work.
unlike rust, as of zig 0.16 async conceptually is abstracted to a userland interface in the stdlib (versus a keyword), which means that its easier to detect, and easier to work into the existing clr system. that means it's either "not doable at all" (unlikely) or is unlikely to need any back and forths to be done with the language
function 10112:
0: argument 0
1: argument 1
2: argument 2
3: add 0, 1
4: store 2
5: call function 1342, (2, 4)
6: return 5
you can see how building a data dependency graph from this would be easy.I feel like I'd massively prefer to end up with a binary free of memory exploits than shaving some time off compile.
It's supposed to be a scripting language right you embed into your C ABI right?
Do you see it competing with WASM for the plugin use case (i.e. a really large Roc platform)? Why would an app author prefer to expose a Roc layer to their app rather than a WASM layer? With a WASM layer, plugin devs can write in any language.
Another use case I've heard from it is as a more app-level language (i.e. a really small Roc platform). Do you see it competing with Gleam for server side http code? Do you see it competing with Elm for client side code?
It's a general functional programming language that's interested in the constraints and state control properties but not really in the dogma/traditions. As a specific example, it has a for loop statement that doesn't return anything just because sometimes the algorithm is easier to express imperatively. That said, it really is functional, mutating functions/methods require a `!` suffix and `->` (pure) vs `=>` (not) is distinguished in the type system and enforced. The language is fully decidable so type annotations are optional with the arguable exception of the built-in Serde which needs a concrete type to encode/decode. It's also pretty fast, like in the Go range.
I think it has the best error handling of any language in the ~3 dozen I've tried. It's Rust style in general with `Result` renamed to `Try` but the error side of `Try` is an open tag set and can just aggregate so you get the nice parts of the Rust error experience without the downsides. As an example, a coeffect (effectful input) from an example on my server platform:
book! = |req| {
body : { id : I64 }
body = Req.json_body!(req)?
rows = Sql.query!(req.ctx, db_path, "SELECT id, title, author, year FROM books WHERE id = ?", [Integer(body.id)])?
row = Sql.first(rows) ? |_| NotFound("book ${body.id.to_str()} not found")
book = decode_book(row)?
Ok(book)
}
The full set of errors covers malformed utf8, missing/wrong type for id, db errors, the custom NotFound with message, and missing/changed db columns and these plus all the other errors across the app get rolled up and handled in one spot by the error mapping function which rolls the input errors to 400, a 404 for the NotFound, 500s in general in a big match. I have more compact ways to express this in the platform (sqlx) but those don't show off the error handling as nicely.All in all, it's pretty much just a nice hosted language for doing things.
> Do you see it competing with WASM for the plugin use case?
It's mostly competing with Lua and friends but the host is a platform and not an embedder so the Roc goes on the outside and produces the binary. Roc is particularly well suited for compiling to wasm because all the effects coming from the host is shared. This is actually one of my primary interests in Roc but I haven't really harassed the Roc team about it because they've been busy with the rewrite and wasm module specs have been WIP.
> Why would an app author prefer to expose a Roc layer to their app rather than a WASM layer?
No need for the relatively large WASM runtime would be one of the first ones but Roc isn't really designed to be embedded. I expect to mainly use Roc for app level code on top of Rust for systems level code. I could write app-level Rust but I like functional programming, GC (refcount) is convenient, the error handling is nice, no annotations are nice, super fast compiles are nice, etc.
> Do you see it competing with Gleam for server side http code? Do you see it competing with Elm for client side code?
Sure. As mentioned, I'm experimenting with a server platform that uses pure handlers plus an effect system. I have a RealWorld implementation and in casual benchmarking on my M1 laptop I get 69k req/s for the article endpoint (serialization bound) and 10k going through the article_list endpoint (sqlite bound, 4 table join). The framework also has full and automatic cache invalidation so if I turn on caching I hit 120-140k req/s on both endpoints with no other code changes.
As for GUI stuff, I'm working on a platform (Clay+Solid2) but I don't see any particular reason it wouldn't work.
Could you go into a little more detail about how you decide to split what's in your Rust platform vs your Roc application?
There is plenty of room for a more interesting nuance once the ecosystem grows:
I'm pretty pleased with my server platform so I'm making a stab at UI with a platform that's Clay and Solid2 ported to Rust. The Solid 2 model has pervasively asynchronous signals so components are written as if they're permanently live and simply don't get run until the constituent signals are ready. My thought process is that this is technically a pure model and only the input changes and effects are impure so there's a pretty clear Roc/Rust split. The platform is still in the assembly process so no actual experience to report. I'll be trying to avoid it but I expect to be doing code generation/compiler hacking in the effort.
On the other side is Luke's roc-signals [1] which explores how the signals model works if all the signal engine code is in Roc with only a minimal backing platform for holding the mutation: "We may not add dataflow analysis passes, dependency-graph extraction, or any new compiler behavior. Everything is ordinary Roc plus a Zig host."
[1] https://github.com/lukewilliamboswell/roc-signals/blob/main/...
For sure! I've been using Roc for work exclusively for the past year and a half, writing mostly full-stack web apps, and it's been great. I wrote a small framework/platform (https://github.com/niclas-ahden/joy) which is similar to Elm or Lustre from Gleam.
Previously I used mainly Rust/Haskell/Elm/Ruby/Python and each language has its pros/cons, but for web apps Roc really hits the sweet spot of: runtime performance, compilation speed, strong type system, error handling, and ergonomics. It's definitely worth a try!
I am not sure, but there might be a bug in their pattern matching example.
What happens if 'verb' is "GET" and 'path' is "/users/1234/posts/1234/extra_path/and/more/"? Will 'post_id' become "extra_path/and/more/"?
I tried running it in the sandbox, and it does indeed seem to buggily result in:
"Post ID: 1234/extra_path/and/more"
I suspect that the reason it is behaving like it is, is due to how it handles characters in the string literal. The example program exploits that only the slashes present in the string literal pattern are matched, to enable matching on 'page' having slashes. But then in the nested 'match', it forgot to account for any possible extra slashes.
Nitpicking end.
I have not read the whole post yet, but the pattern matching not requiring any allocations, seems very nice. The string literal patterns also seem interesting, though I am not completely sold on them, also as per the above possible bug. It seems really clean in some ways, but the specific semantics, I am not fully sure about. Maybe it is excellent, and is so clean and concise that it is overall less bug-prone than alternatives in other programming languages. I do not know.
My Tauri project, where the backend is much smaller code-wise than the frontend, has 9gb of rust artifacts (node_modules is 550mb for comparison)
Having nearly one million files in nodes_modules isn't that unusual. The problem is that on most common file systems the minimum allocation is usually at least 4KB. So even if the actual data is less than 500MB, you end up with 4GB disk space used/wasted.
On the other hand, it would be good to garbage collect those caches. We are wrapping up work on a new layout for intermediate build artifacts that will make it easier to GC them.
I know from experience that this initial assumption is wrong. Compiler performance is dominated by algorithms. The fastes managed languages tend to be at worst within a factor of two for wall time on any given algorithm. Algorithmic differences can be unbounded in their performance gaps. Zig itself is a perfect counterexample to the theory that writing a compiler in a low level systems language will lead to a fast compiler. Roc seems to compile at around 15k lines per second. That is not fast. There were evidently compilers written in ml that did 3k likes per second in 1998 https://flint.cs.yale.edu/cs421/case-for-ml.html
The zig rewrite of roc looks like the author's second compiler. Compiler and language design is a skill like any other and from my vantage point, they appear to have overcommitted to an initial design at the expense of developing their higher level design skills. In my opinion, the best thing they could do for the future of roc is stop working on their current compiler and use it to write a self hosting compiler for a much smaller subset of roc. They should be able to do that in less than 10k lines of code. They might even find that their self hosting compiler is faster than their zig based bootstrap compiler for the self hosted subset of roc. If the self hosting compiler is inadequate. Now they at least have identified a smaller useful subset of roc and can experiment with different compiler implementations in 10k likes of code rather than 300k lines of code. Then they could actually test the theory of whether or not a low level language is necessary to meet whatever arbitrary compiler performance goals they have.
By self hosting, they would also discover what roc features actually matter and they would spend much more time actually writing roc code. The features that are needed to write a self hosted compiler are all features that are generally useful. By improving the self hosted compiler, they also improve downstream programs.
Being able to compile ML quickly in the 90s tells you little about being able to compile Roc or some other language today because the language design enforces hard constraints on the algorithms necessary to compile it and the hardware today is much more complex. It's not hard to write a fast Pascal compiler that targets a 1980s chip with shallow pipelines. But that's not the problem being solved here.
I don't know much about Roc but it looks like it's got some amount of overloading and the linked article alludes to sophisticated algorithms to avoid heap allocating closures. Those can enforce algorithmic complexity in the compiler that is essential and can't be eliminated.
Once you're at the limits of algorithmic optimization, all that's left is reducing constant factors. I've written code in many languages in different performance regimes over the years and it's certainly the case that higher level languages, especially managed memory ones, put a hard floor in terms of how low you can go when optimizing to improve those constant factors.
I have seen in real-world code where explicit control over memory layout improved performance by more than an order of magnitude. I have friends in the game industry where much of their career is this kind of work. Those people would love to live in the luxurious world you describe where all they need to do is find a sufficiently clever algorithm and all of their performance problems will disappear.
But you can always use the best algorithm no matter what your implementation language is, so it still makes sense to prefer a language that makes it easy to write fast code.
Zig itself is an incredibly fast compiler. And the language and standard library is designed to support writing that compilers. And yeah, that’s all about algorithm and data structures. A large part of why struct-of-arrays is easy to do in Zig is because Andrew wanted it for making the compiler fast. The article also points out that it’s reusing code from the Zig compiler source as well.
Roc may not be super fast now, but that doesn’t mean they haven’t seen ahead and set themselves up for success.
Yeah, I agree there is value in self-hosting as you say. Zig itself is an example of that. But zig is a systems language. If Roc isn’t aiming for that nice it might not be the best choice for writing a compiler in. As an example in the other extreme end of language flavours: Python is still mainly CPython and efforts to make a python interpreter in some variant of python hasn’t been particularly successful.
Amen. I like both Zig and Rust, and if I praise/criticise one of them, people act like I'm "switching", as if they were two exclusionary religions (though I think some people may indeed view them that way).
The stuff on memory safety written in the article is well worth reading, because in a lot of programmer discourse it's talked of as if it's some binary, that Rust Is Memory Safe, and Zig Is Not Memory safe. That's simply not the case.
Nowadays when you can just point an agent at release notes and have it update everything, I actually prefer not having to wait through rare major releases to get new language features.
Except that means that not only you lose compiler bugfixes, you also pretty much has no access to the ecosystem. For most production codebases, this is a deal breaker.
That sounds like it's not ready for production to me.
To me it is not much different from Lua, which despite being on 5.x for decades, makes breaking changes on minor releases (because it predates SemVer).
I also don’t see it being much different from any other language or language runtime that has a major release every year.
It’s fine to update at your own pace.
I did, and I immediately found this in the latest release: https://ziglang.org/download/0.16.0/release-notes.html#IO-as...
That seems like it would require changing a lot of code. Calling it "production ready" is dishonest at best
If by production-ready you mean you can forever avoid changing code you wrote 8 months ago, sure, pick something else.
To me production-ready means it can be trusted to power production workloads, has all tooling I need, and has a consistent long-term vision. Zig ticks all the boxes.
This is a solved problem in other projects. Either use the version numbers as intended and bump the major version number on breaking changes, or use Rust-style editions to opt in to the newer versions of the changes.
Calling a project production-ready but keeping the version number below 1.0 and saying breaking changes are expected is a tired game. We've seen it backfire across a number of language projects like Elm, where the exact same claim was used to both encourage people to use it and then blame them when it backfired.
If it's production ready, go to 1.0 and then follow semver for breaking changes. I don't care if we get to Zig v73.2.0 as a result. At least we can see from a glance which versions need to be checked for breaking changes.
on the other hand, a language with frequent breaking changes should not be considered production ready.
people are of course free to live on the edge, and if someone decided that zig is good enough and they are not bothered by breaking changes then they are free to use it for their production system, but that doesn't mean it's ready for everyone. so i prefer the zig approach.
I disagree MIGHTILY. This is how you wind up with C++ and Java.
Languages need to be able to remove features to stay coherent. Occasionally, you get things wrong, it takes time to figure that out, and that's just the way life is.
Why are we so obsessed with updating dependencies, and at the same time, not willing to put in the work to update our own code?
The result of Zig’s approach is that the ecosystem of packages is very active, quickly updating to use the latest language features, and with a good foundation of tests that catch regressions.
because i want to benefit from the improvements/bug fixes in the dependencies, whereas updating my own code does not bring any improvements (unless it is taking advantage of a new feature in the dependencies) and for a large project can be very expensive.
more practically for my work, i need to be able to compile my application with a compiler that is actively supported, but i have no budget to rewrite old code just because the compiler developers decided to break old functionality.
I am waiting for (near) 1.0 myself before doing anything major with it. But that’s mainly because I want at least the async IO stuff to be settled for my use cases.
If I want to use allocator debuggers I already have the production ready tools that exist for C and C++ for at least 30 years.
And as mentioned, if what Zig offers is already in Purify, there is hardly any added value over C and C++, without the headaches of a niche language.
(And if you ask me, it was indeed overrated, but that's unrelated).
The compiler is one of the most significant trust boundaries we have. Its decisions can intentionally or unintentionally create vulnerabilities in programs compiled by the compiler, which means that if you can compromise a compiler you can compromise everything downstream.
Unsafe memory access in a compiler can be exploited in order to hijack the compiler itself (this is reported regularly in production compilers), allowing the attacker to then insert arbitrary code into compiled binaries. Not everything that a compiler absorbs from its environment is meant to be treated as source to be compiled, and in a memory unsafe compiler any of that input can silently turn into machine code in the compiled binary if an attacker is able to exploit the memory safety bug and hijack the compiler.
1. There are lots of things that compilers load into their memory that aren't actually source code. A memory exploit turns non-source data into executing-in-the-compiler code.
2. Depending on the language semantics, a memory exploit can allow substantially higher privilege than just being loaded as library code. Latent malicious code that never gets called into never becomes active, but if you can exploit a weakness in the compiler you can make your code execute at any time you'd like instead of relying on the main application calling in to your malicious library.
As you may imagine, this is insanely slow.
So slow that when I switch from a .rs file to a .ts file I feel like I switched computers.
Of course, reasonable people may also believe that it is easier to use an unsafe language directly rather than change the ways that you code.
In my experience doing embedded, operating systems work, compiler work, and others, you never need a large amount of unsafe code. 1%/4% is really about it.
such as new games that are gonna come - written in Zig - since its more ergonomic than C.
the other side is on the distributed software side of things - we have already seen it with TigerBeetle.
on my own end - probably robotics side.
Rust will be getting faster Build time in 2026 and 2027+. This post shows incremental build went from 10s to 3s in 18 months. And lots of improvement coming as well. While it may not be 35ms in Zig but it is not too far to imagine Rust could have 1s or even sub second incremental build in next 2-3 years.
On the other hand Zig is getting more tooling for memory safety. Opening Access to IR and even other ( although non official ) side project to have borrow checking implemented.
That is on top of the subject languages ROC, which for whatever reason really hit the "friendly" part for a functional language.
haha, just for fun... do you want a C++ in your perfect world :D?
Rust is also one of the best languages to use with AI.
The syntax complexity and the ecosystem haven't been ideal for LLM development. And there have been publications on findings of LLM efficacy with different languages. Rust is most often towards the lower end of efficiency/correctness when benchmarked.
This is beyond the other issues with the methodology of this study. For example, their Rust code was created by asking Deepseek to port their C++ code, not having it try and write Rust itself.
Sure the programming platform still needs to be programming in something, but everything else on top will migrate to such tools.
This might not come to all corners of programming, but in the domain of orchestrating SaaS products, with MCP tools replacing classical microservices, it is getting there already in 2026.
There are cool ideas in the language but I don't see it enduring over time.
Vs
>Rust code has a different source of memory-safety gaps: the unsafe sections that nearly every Rust program has somewhere in its dependencies. Unsafe Rust has all the memory unsafety risk of ReleaseFast Zig code, but none of the runtime checks to catch issues during development
Well if ReleaseFast would work for you then just write that in rust. The unsafe keyword can be used to write a shitshow, or it can be used to write small pieces of functionality, such as ArcUnion, that are safe to use. I don’t agree that every application has to have any unsafe code. If you find yourself needing it, then you go build the abstraction you need in another crate, miri the fuck out of that, and then just consume it in your application.
If you’re fine with the shitshow, then use zig, because that’ll improve rusts stats.
If you think you’re in the magical “I know what I’m doing and I need the extra performance” then you probably don’t know what you’re doing. You’re young. Knock yourself out. I’ve written assembly language hackery for video games you wouldn’t believe. Would I use any of that for a language others are going to use? You’re not that smart. And if you are, someone else on your project isn’t. Just a matter of time.
I think precious cognitive time should be spent more on the language itself rather than wasting it on rewrites.
The simplest solution to these problems, if you have the capital, is to buy them.
"Claude Code uses Bun" is the reason that's given. But even though Anthropic tells us that "coding is solved", instead of rewriting Claude Code in something other than JS, they bought a company that made a JS runtime and then did a mass rewrite of that JS runtime.
That being said, I had to do some double takes while reading this.
> https://rtfeldman.com/rust-to-zig#memory-safety-post-rewrite
I feel that it's a bit weird to compare a rather well tested 7 (?) year old rust implementation with a brand new not yet released less than a year old Zig implementation. Without that context, this looks like a bad comparison for rust, when it is in fact the complete opposite.
> https://rtfeldman.com/rust-to-zig#build-times
The swiftness of the Zig compilere here is insane, and would would very much shift my recommendation of Rust if it got to similar speeds.
That being said, I do find it funny that currently, the compilation speed is actually worse on Zig than Rust, despite Zig (anonymous commenters at least tbf) claiming the opposite for years.
How did you eventually discover the 35 ms figure for Roc? Did you have to temporarily update the codebase to 0.17?
> https://rtfeldman.com/rust-to-zig#memory-control-zero-parse-...
Nothing negative here. I did play around with implementing a scripting language in this DOD-ish, index-based paradigm and yeah, it is neat.
I was thinking that it might be possible to do resumable computation across the network like this (in the context of frontend frameworks "resuming" UIs), but ultimately I have no use for this so just the experience itself was enough.
One note here is that it does tend to break completely if non-pointer-free data is introduced. It seems like it's either all or nothing.
> https://rtfeldman.com/rust-to-zig#ecosystem-relevance
This is more of an LLVM thing, which is fair, but I find it funny that "LLVM unstable bad" while "Zig unstable whatever".
Overall though, this was an interesting read. And if the folks contributing to roc like zig then more power to them.
Last thing, the link here is broken (points to a TODO):
> Zig's compiler itself is another
wondering what type of project is that? I think besides some very embedded projects with very little memory where you need C/assembly, rust is good enough for all kind of projects..
The runtime performance is much better, but the compiler time performance is terrible. To be fair, this is mostly the fault of async-graphql, but that doesn't really matter all that much. For example, it's not uncommon for a single character SQL query change to trigger over a minute long incremental rebuild.
The rust compiler is just choking on the number of generics and codegenned functions.
I've personally looked at how to improve this, but short of breaking up the type graph using federation, nothing can help. Not even cranelift makes a noticeable dent.
Additionally, the team started off composed by a bunch of TypeScript/React/Node developers, so mistakes were made along the way.
Honestly, I would have recommended to just use C#.
That's not to say that I don't think Rust can work for web development. We have some (GraphQL-less) services where Rust is a great fit. Just maybe shouldn't have been the default. That or give up graphql ...
As they state in the article, they started the migration a year and a half ago, something that happened a few weeks back would never come into the decision making process.
Some folks embrace it as some kind of novelty.
I have the same issue with "use the right tool" rhetoric. The right tool is the one that does the job and that you know best.