Datagram is also quite often more fit for applications than streams, because many applications are message oriented. The Websocket protocol acknowledges that even though over TCP. But that's more a bonus point than a strong reason to choose UDP over TCP, one can always recreate packets/messages on top of TCP. It's a bit goofy though, because TCP uses IP packets.
A lot of online games with significant real-time constrains and many-to-many connections gladly use UDP - and similarly, video conference services also use it. Smaller protocols like DNS and NTP as well.
There are other arguments beside real-time streaming with acceptable data loss, see [1] and the "end-to-end argument" paper it links in particular.
Choosing UDP and ending up recreating some of its reliability and flow control features is not a "Uh, Oh..." moment. It's normally a deliberate choice. Sometimes you do need custom wheels [2].