Alan Kay says a lot of problems with C/C++ go away when using the higher math more easily expressible in Lisp and like minded languages.
Jürgen Schmidhuber says the problem with computers from a mathematician's point of view are the numbers.
That doesn't match my experience at all. Math and numbers are in general not a problem except when (say) implementing triangle hit detection in a game (something I did) where the precision of 32 bit floats does matter.
> Jürgen Schmidhuber says the problem with computers from a mathematician's point of view are the numbers.
That is probably true if you are a mathematician. Most people aren't.
Having said that, LEAN (for example) is written in C++ and used heavily by mathematicians.
Still, Common Lisp it's in places where trying to build such kind of software in C/C++ would be a reciper for disasters.
I personally never blame the tools. I have written fairly complex software in 68000 assembler and it (1) worked fine and (2) was highly maintainable. However it was of course much slower to modify than using a higher level language.