An anti-cheat mechanism can always be defeated if the cheater can access a lower order of abstraction from the mechanism. An arms race is the inevitable outcome. It's either that or competitive gaming is not viable.
An anti-cheat mechanism can always be defeated if the cheater can access a lower order of abstraction from the mechanism. An arms race is the inevitable outcome. It's either that or competitive gaming is not viable.
I'd rather just give my passport and do one of those face turning challenges to play competitive video games. Then if I get caught cheating, my real life identity can't play anymore, rather than make a new account and "get better at cheating".
If I am a habitual cheater in literally any other sport on Earth, governing body figures that out and issues me a lifetime ban. At that point, I'm blacklisted. Even my Tuesday night dodgeball league can issue bans that actually stick because they know my real identity.
You are limited in envisioning a game where the client device is being trusted for ground truth about the game.
In client-server models, it is possible to limit trust such that many cheat modes and methods are impossible. Furthermore is the “remote GPU streaming” model like Stadia, which nearly obsoletes conventional techno-cheating, and likewise obsoletes kernel-mode anti-cheat.
https://www.riotgames.com/en/news/vanguard-on-demand
> A “pixelbot” is a computer vision cheat that injects player input for the purposes of aiming at heads or casting spells with perfect timing. Coming in “external” (hardware microcontroller) and “internal” (python script) varieties, pixelbots can be extremely impactful in VALORANT due to the low time-to-kill, sometimes just simply pulling the trigger for the cheater when an enemy enters their reticle (also known as a “triggerbot”).
The most the kernel can try to tell you is what's plugged in, but the cheater can easily make the fake HID interposed between the real keyboard and USB.
1) only allows a single mouse input device at a time
2) completely ignores virtual mouse input
3) flags "special"/"uncommon" input devices
Their anti-cheat is actually much more involved and effective than most would assume.
As for faking the input device: I'm sure it's possible, but I'm also sure that perfectly spoofing an input device is much easier said than done.
Even if it is possible, all they have to do is make it hard enough to where the percentage of players cheating is at the point where you will rarely if ever encounter a cheater in your matches. As far as I'm aware, Valorant is one of the only games that has accomplished that.
1) When DMA is fully blocked, Aimbot resorts to being a pixel bot.
2) Once you're relying on a pixel bot, all the anti-cheat has to do is "bait" the bot. After you click the bait a few times, you're banned. (:
RuneScape is actually the pioneer of this technique.
The most helpful approach in my view is to make fresh accounts expensive for cheaters so they can't iterate easily; if the game developer can extract profit from such ban circumvention attempts then all the better.
If you are successfully baited and detected, you also get HWID banned, so it only takes once. This makes cheating via pixel bot unviable.
On the contrary, DMA is so desired because it eliminates this risk.
https://learn.microsoft.com/en-us/windows-hardware/drivers/g...
https://learn.microsoft.com/en-us/windows/win32/api/memoryap...
https://learn.microsoft.com/en-us/windows/win32/api/memoryap...
However iirc processes can opt out of this so only administrators can.
Can override those opts without admin as well.