Nintendo has been the only one really good at that, and even there, they're slipping.
For example, the Switch 2 has been out for a year and has no exclusive Mario or Zelda games yet. They announced another Zelda remake.
I'm not saying they don't have their issues; Pokemon launches since the late 3DS era have been somewhat notorious for performance issues (and of course aren't technically developed first-party, although they're certainly Nintendo exclusive, and I think there's a pretty strong argument that bringing them in house might actually improve the situation), and the Mario Kart entry for the Switch 2 seems to have been considered somewhat lackluster, but I don't think it's totally reasonable to start making long-term predictions yet. In the aftermath of the Wii craze, it would be easy to make similar predictions given the lows of the Wii U era, but they obviously came back pretty strong in the following generation, and there doesn't seem to be much evidence that they've come close to sinking that low again yet.
I think they tend to try to vary the order that they do major releases between generations. The Switch 1 era had Breath of the Wild as a launch title (that also launched on Wii U, which is easy to forget), and Mario Odyssey came up before the end of that year, and they re-released the Wii U version of Mario Kart rather than coming out with an original entry. After the huge cultural zeitgeist around Wii Sports when it was paired alongside a Zelda title for the Wii, they seem to have been trying to repeat that with somewhat quirky minigame compilations alongside major franchises; the Wii U had a weird theme park thing with the new Mario game, and they paired Breath of the Wild with the extremely forgettable 1-2-Switch and a co-op puzzle game that I don't think I ever heard of anyone actually playing.