When I was in design school, as much of our work was in physical media — graphite, cut paper, paint, vine charcoal — as was practicing great kerning and getting experience with the digital tools. Even though you still had to make the individual strokes and choose appropriate tools in the digital realm, there was still a perception of the process that was obviously lacking among those that came from strictly digital backgrounds. It’s similar to seeing someone who’s only worked with photo references try life drawing — there’s an entire part of the cognitive process not being used when you’re drawing something that’s already 2D. Sure, they can learn, but unless they’re forced to, they’ll probably just keep taking a picture and drawing that. But image generating, even with extremely granular inpainting and such, is so different it’s not even comparable. I’d hesitate to say that someone with a lot of experience doing very advanced image generation would be dramatically further along than a complete beginner if they learned to draw which is not true of the photo reference artist, and even less true of a purely digital artist that did life drawing on a tablet.
Kind of like how millennials, many of whom always had access to technology, but also experienced dial-up-era computer use, are generally more technically savvy than the your stereotypical “iPad kid” that can’t even traverse a directory structure.