> "The defining trait: no identity"
I get that this makes objects behave like primitive types. Maybe thats reason enough. But is it necessary for the performance boost and de-fluffing the objects? Seems like an orthogonal objective
> There’s a catch worth knowing about here, though: flattened data has to be readable and writable atomically (otherwise it risks “tearing” under concurrent access).
Isn't this a race condition and "undefined bahvior"..? Having to limit yourself to atomic sizes seems like a huge limitation, to accomodate what is most likely buggy code. Is all the effort only gunna help lil toy ColorRGB examples?
> The points array is a million pointers. Each pointer leads to a separate Point object lying somewhere on the heap.
Does this happen in actuality? One would assume the allocator tries to put stuff sequentially on the heap? Its not a guarantee as with these Value Types, but I'd think you could get similar-ish perf with prefetching in cache. I dunno whats happening under the hood.. But when writing Clojure apps the JVM always reserves absurd amounts of heapspace on my machine (to my annoyance). Id assume it can find some place to do contiguous allocations..
Which i guess gets me to my last question... where are the benchmarks broski? It all sounds great, but does it actually yield the insane speedups promised?
Great article, well written. But a benchmark would have been a nice "punchline"