Glad I know not to waste any time on it now, expecting it to be something it isn't.
I guess nowadays anyone can support their skills with AI and make a game in weeks vs months so he should copy paste ur idea with his mechanics and see which one gets more popular. See who will win.
If a game advertised "real weapons handling", and it turned out to have infinite ammo with no reloads or shell drop, wouldn't you feel a bit lead on?
[1]: https://www.sailrhythm.com/
[2]: https://store.steampowered.com/app/794860/eSail_Sailing_Simu...
Valheim was a blast.
Always trying to find a balance of realism vs arcade feel on the gameplay. Let me know how you would handle sailing upwind/downwind instead, always love more suggestions!
https://www.facebook.com/groups/patrickobrianappreciationsoc...
At no point should you (nor would it be physically possible to) set the yards in the direction of the ship. At most during sailing they would be turned maybe 45 degrees which would correspond to "close hauled" at which point you may be able to reach about 60 degrees from the wind direction.
Thus, a simple linear function that would show the optimal angle of the yards as a function of the wind direction (0 = wind straight ahead, 180 = wind straight from behind) could be something like f(x) = -3/8 x + 67.5.
And as a slight visual cue, please show the mast when it would be visible before the sails as well. I found that I was often confused whether I had the yards sheeted all the way one way or the other way.
Also I think it would be clearer to show the yard position indicator as 0 degrees when the yards are squared, that is perpendicular to the ship. Then sheeted to the maximum would be 45 degrees either way from 0.
I do this to a certain extent for galleons on the Spanish map but should update the rest too