"Please don't post shallow dismissals, especially of other people's work. A good critical comment teaches us something."
"Please respond to the strongest plausible interpretation of what someone says, not a weaker one that's easier to criticize. Assume good faith."
On the first page this author credits Fabian's excellent analysis of Doom and Wolfenstein as the inspiration to attempt the same for Commander Keen.
> "Fast forward to 2021, I discovered Fabien Sanglard’s website and began reading his Game Engine Black Books on Wolfenstein 3D and Doom. Inspired by those works, I wondered whether I could do something similar for Commander Keen: open up the source code, ex plore the files, and piece together a picture of the overall architecture and the clever tricks used. The style, dimensions, and structure of this book are intentionally similar to Fabien’s Game Engine Black Books, as an homage to those masterpieces."
Just skimming so far, but this book looks like a valuable contribution to the genre of retro game code analysis. Obviously, it will build on the work of others who've done adjacent research. In a page 87 footnote the author refers readers to Fabien's site for detailed instructions on installing a DOSBox and Borland C++ dev environment.
This is trampolining on his "brand" as much as my text editor is
And I fail to make the connection. This content-heavy but minimal design is not unique.
Text inside a centered element, text-heavy but also packed with images, exists from the times of formatinng websites with `<table>` tags in DreamWeaver or Microsoft Frontpage 98.
If you're talking about the highly detailed article, can we not gatekeep this? I want more of that on the internet, not less.
The work on the book itself looks fantastic, so it's a shame about the site design.