Wondering if it would be better to abstract Vulcan away by Unreal, get even better photo-real quality.
I guess the better question is how much does photo-realism quality matter for this kind of sim2real work? A lot I would wager.
I guess the better question is how much does photo-realism quality matter for this kind of sim2real work? A lot I would wager.
I guess Isaac Sim is king?
UE is definitely used to obtain simulation data in other domains (this is coming from first hand experience in big tech), but usually through scripting UE handmade levels in python which also needed convoluted server systems at the time (hopefully this has gotten better now).