> Starting with macOS 28, Rosetta 2 will be largely discontinued. Apple says that after that point, it “will keep a subset of Rosetta functionality aimed at supporting older unmaintained gaming titles, that rely on Intel-based frameworks.”
https://9to5mac.com/2026/02/16/macos-26-4-will-notify-users-...
It's the Mac native x86 software that hasn't been updated in most of a decade that would be affected.
What they say is "we will keep a subset of Rosetta functionality aimed at supporting older unmaintained gaming titles, that rely on Intel-based frameworks" which sounds like OS X games. But even if it is all-inclusive "retro" games, that means the 1,000s of contemporary games runnable via Crossover through Steam for Windows are being shut out.
They relented under pressure to continue allowing Linux virtual machines, so hopefully they continue to revisit this decision.
https://developer.apple.com/documentation/apple-silicon/abou...
On Mac it's probably closer to 0% of all revenue, and they seem incapable of competing for it.
As my sibling post says, it's more likely to work only for some older mac os native games.
If I'm not mistaken, to keep native titles running, they need to continue to haul around x86 versions of the majority of the system's libraries and frameworks, in which case there's little reason to not continue supporting Rosetta 2 as a whole since the delta between the two library/framework sets is minimal.
To keep games in WINE/CrossOver/etc working all they need to keep around is the x86 translation layer and maybe the x86 slice of OpenGL. Everything else x86 related can be deleted.
For the consumer, the benefits of backwards compatibility are obvious, but it’s sad that companies don’t see it as a selling point.
Well, we wouldn’t want anyone using their perfectly functional copy of Photoshop CS6 would we…
Their attitude has been "we built new hardware, we built new software, we have the tools to develop for these new systems, adapt or die".
This Rosetta 2 transition is actually a couple years longer that their first PPC -> Intel transition. There's more time to adapt this go around.
If you want to continue to run older software, do what you would do in Windows 11 and spin up VM with an older version of the OS.
I keep a Windows 2000 VM with no network access around just to occasionally play Heroes of Might and Magic 3.
I'm not sure what the total cost of these are, but it's not zero.
> Emulating the last two in software is possible (and seems to be supported by Rosetta 2 for Linux), but can be rather expensive. Most software won’t notice if you get these wrong, but some software will. The Apple M1 has an undocumented extension that, when enabled, ensures instructions like ADDS, SUBS and CMP compute PF and AF and store them as bits 26 and 27 of NZCV respectively, providing accurate emulation with no performance penalty.
https://dougallj.wordpress.com/2022/11/09/why-is-rosetta-2-f...