That is not my entire games experience. I have 15 years total, spanning Game Master, lead gameplay engineer, game engineering director, and CTO. I was asked my route to academia, not my entire Gaming Industry CV.
> they're saying they wanted a teacher who spent time in the games industry making the sort of games they themselves would play.
Nearly all of them have played games I've worked on, and can even find my name in the credits.
> Calling your students misogynists is a shamefully harsh attack on them without any evidence to back it up
You're going to make a bunch of assumptions based on a summary of my academic career and then try to insist that misogyny doesn't exist in tech?