It may not pay the rent or put food on the table, but seeing your name in the credits of a movie your friends watched or a game they played is a perk that has real value. Writing a technical book rarely pays the bills either but it's the same story of getting to see your name on the shelf, and maaaybe it leads to getting on a conference panel or something at some point but really you're doing a lot of labour for far below minimum wage just to be able to say you did (as I did for Apress when I was 20 years old... and it landed me an internship at Google, so there you go).
in most cases it don't unless this game become really legendary which often not the case. So young person easily can spent 10y in attempt to do that but as result non of those games will be remembered in 2y after release.
- be well compensated - work on something interesting - work on something ethical
Obviously there's the rare unicorn out there where you get all three, but those are the exception, not the rule.
But in reality that environment helping only to grow in technical aspects of the job ( maybe also learning some market forces) but it leads to severe degradation in artistic practice of which person original desire cultivate even not realizing that just because is no business need for anything like that. Bus sines can be fine by just coping that everyone else doing or implementing some one else vision.
I too wanna work on cooler stuff. Sooner rather than later.
[1]: https://awealthofcommonsense.com/2024/05/seinfeld-on-when-mo...