So yes, you might get good results in one round, but not over time. What does work is to carefully review the AI's output, although the review needs to be more careful than review of human-written code because the agents are very good at hiding the time bombs they leave behind.
If I instruct the AI to make small modules where I can verify they work, have tests and no side effects - then it is good enough code for me. It works, is readable and can be extended - and will turn into bad code if this is not done with care.
The main thing that helps me in my workflow is to develop documentation around the code. If the code drifts from the docs, the model will notice and you can decide which was correct, the plan, the maintainer manual, or the code, or the comments in the code. Notice that there is 3 separate things written about the code, and the code itself…. Keeping all of that correct, coherent, and consistent (with a separate, invariant document that describes your design principles) keeps the model from going off the rails and gives ample opportunity to sense bad smells before they get set in stone.
It’s a token fire and you need a minimum 250k context model… but I still get as much work done in an hour as I used to do in a day, and the code I coauthor is better documented, more maintainable, and more tested than any code I have ever written before.
Not at this time. Even if you could somehow get their success rate to 90%, it's still far too low because the mistakes can be (and are occassionally) catastrophic. It's only when you review everything that you find mistakes that will bite you down the line. If you don't review everything, you just don't know, but the rate of bad mistakes introduced by the agents is too high to trust, no matter how much prompting and orchestration you do. Maybe future models will address that, but we're not there yet.
> The main thing that helps me in my workflow is to develop documentation around the code. If the code drifts from the docs, the model will notice and you can decide which was correct, the plan, the maintainer manual, or the code, or the comments in the code.
That's helpful but it doesn't solve the problem, which is that the agents are happy to introduce horrendous workarounds, and they don't tell you that the code they've written is a horrendous workaround. The docs are fine and reflect the code and the code reflects the strategy, but you just don't know that the strategy is wrong.
My workflow also requires a discussion of the architecture and methodology of each addition or change, but honestly because we define the interfaces first, and each concern is given its own .c and .h file, it’s very hard to sneak something in without me noticing and calling it out. (Which does happen occasionally)
I suspect that file level granularity may be one of the keys. It never is actually working on more than a couple hundred lines of code at a time, plus interfaces of related files. I end up with a hundred files where I might have had 30 coding by hand, but it is actually easier to reason about the code for me as well, and the number of files is not an issue because of the automation. Total LOC is about the same as I would produce by hand for the same work, which means it’s actually writing less, due to the interface overhead, so I’m pretty stoked about that. The only real nightmare for humans is the long includes.
OTOH if I don’t do all of this it will definitely go off the rails and produce garbage.
I’ve been writing c (and c++) for almost 40 years, and although that doesn’t mean I’m any good, it does mean I have developed a keen sense of smell and highly sensitive olfactory PTSD.
With the right structured environment, a SOTA model with a suspicious seasoned dev holding its hand can be easier to manage and much more productive than a small team. Or, maybe I’ve just sucked so bad my whole life that I can’t tell the difference, but at any rate it works well enough to ship without nightmares, and less bugs and patching than I had before.
Edit:
I should mention that if bugs get tricky, like hardware idiosyncrasies and things like that, the model just goes nuts.if I handle it very very carefully so that it does not try to understand the problem, and I just have it poke the firmware with a stick from a distance enough times and from enough angles, as long as I have successfully prevented it from trying to figure out the problem (which is not as easy as it seems like it would be) it actually will usually nail it. If it starts to guess it’s usually best just to roll back the context and start over with the poking (I have a harness so it does direct hardware probes)
There seems to be an analog for this for non hardware related issues, but it’s harder to sus out when you should be telling it that you specifically do not want it to attempt to understand or solve the problem until you’ve rigged and tested all of the debug messaging.
I guess the problem is the blind assumption of competence?
I just think of AI as being a lot like my late friend Henry. Henry had several PHDs, was an accomplished polymath in a bunch of other subjects, and spoke more than 20 languages with reasonable fluency. He was for sure one of the smartest people I ever met.
He was also prone to drinking, and he when he was on a tear, you could barely tell except he would confidently say some of the most outrageous shit, or start speaking some other language without noticing. So you always took Henry with a grain of salt, and if it was important you’d double check. Even so, he was still an amazing resource to bounce things off of.
Some of the worst programmers I have ever worked with had 30+ years of experience. They basically spend all of their time fixing bug after bug in a never ending cycle because the software they produced was so fragile that it would crash if you just looked at it wrong or the temperature in the room wasn't perfect.
While others with the same number of years of experience had massive systems in production for years with not a single bug reported by the happy users.
I mean for real, is the idea here, that all programmers are or were some kind of semi gods?
Because this is not what I remember from the pre LLM time, rather this:
I know I got into such developement hell myself. Fix a bug here, results in braking something there. Experience surely helps in avoiding it .. but even senior devs can make a mess. Otherwise there wouldn't be so many projects canceled.
So sure, agents can multiply a mess in a amazingly short time, but .. that is up to the humans guiding them.
Some of these checks have caught thousands of the same error, even with the latest Opus 4.7 writing the original code.
(Also I stick to the original definition of "vibe coding = not looking at generated code", "LLM assisted coding = verify generated code", I do both, depending on the task)
You don't actually think I look at the code, do you?
Agents can help a lot when you carefully review everything they output and find all the time bombs they like hiding in your code and your tests. If not, then they're fine for codebases that don't need to last more than a year or two.
You can’t play whack-a-mole with GenAI. You have to start from well-known principles and watch everything it produces. Every module or bounded context has to have its own invariants.
You can’t fully automate software engineering with GenAI. It seems the vast majority of GenAI users think they can and end up in the same place as the OP.
Maybe learn Domain-Driven Design, Event Sourcing, and then try again. The results will be dramatically improved.
I find the more good practices I add to my envision/scope/spec/build/test/deploy loops the happier I am with the outcomes.
I will say that I am finding the actual code to be somewhat ephemeral for me - the more precise the specifications are and generally the tighter and more elegant the design is, the less the code matters as a long term artifact.
I'm not at the "code is assembler" point yet - but I could see that with more, richer specs I could end up there. Of course the specs are then substantial, but declarative specs can be robust and unambigous (with sufficient read teaming review) and - like domain specific languages - reduce the accidental complexity of the syntax when compared to an implementation in a given language.
There are exceptions to all of this, but it's fascinating to see how it's evolving!
The harder the code is to understand, the badder it is (and the more likely it is infested with bugs).
Code that will not be able to evolve for more than one-two years is terrible code. Agents write terrible code while doing a truly impressive job hiding it (including in the tests they write) unless, of course, you keep them under very close supervision.
"Do x" - for baseline, assume this generally does X fine.
"Do X, don't use javascript". - even if X already didn't use javascript, this will often perform worse. It will perform even _more_ worse if X is difficult or unusual to do without javascript even if there is some perfectly serviceable way to do it.
Also, despite "don't use javascript", sometimes it just still uses a little bit of javascript anyway, and usually in a spot that would actually be extremely annoying/inconvenient to them remove that js yourself (when you would've otherwise reconsidered your approach at a higher level, to either use js, or to just want something different that is easier to do without js).
I do observe the same thing. There are a limited number of constraints you can add and once you exceed that, you'll play whack-a-mole if you insist on all of them.
This is why I tend toward a more wu-wei attitude to constraints.
For example:
- Do I really need this constraint?
- How does the agent tend to behave in this scenario it if unconstrained? Is this behavior/result an acceptable pattern for this solution?
- Is the constraint implicitly followed often enough that I can trade spending tokens recovering from a deterministic test that enforces the constraint rather than preemptively state it in the prompt?
If I get into the situation where I need more constraints than can fit in context/attention without the need to regularly play whack-a-mole, then I break the module down into sub-modules with fewer, more specific constraints.
Same way teaching your child to do something is much harder than to just do it yourself.
Except the child learns.
Countless individuals/companies unfortunately do believe it is a replacement still and are unlikely to change their minds.
I have ADHD and for whatever reason telling the LLM what to do instead of doing it myself bypasses the task avoidance patterns and/or focus problems I tend to suffer from. I do not find it fun, but I am thankful for it.
Rarely do I use what the tool actually spits out. I just use it as a sounding board, like I’m chatting with a (very noob) writer. It doesn’t make me much faster but it helps me break through when I just can’t get words down.
I have gained a paranoid suspicion that our capacity to decrease immediate distress with technology has become so great that we are creating a world where people with certain temperaments can have their personalities become more and more extreme through the assistance of technologies which, for example, decrease the amount of interpersonal interaction required or prevent the need for deep focus.
But the difference with LLMs currently - I guess? - is that non-engineers are pushing the idea that it’s universally indispensable at scale. I think it leads to a lot of emotion bleeding into the debate.
For me personally, it's a tradeoff of generating the first pass code 10x more quickly, but then deeply knowing and validating the code is then 10-20x more work than it would have been if I'd written it myself (and if time is of the essence, then there's the option of shallow validation/understanding in exchange for speed - which is a compromise in rigor and path towards tech debt). In the end, none of this seems like a net win (unless you don't care about quality), and it is much less enjoyable.
TL;DR; While LLMs are faster to spit out first pass code, by the time I've validated and fixed the LLM's first-pass work, I could've had my "by-hand" implementation done correctly, and had much deeper understanding out of the box. Net loss.
it depends on language and infra, but some/many require lots of boilerplate and memorizing thousands of APIs, automating this is easy LLM 10x gain.
I for example write SQL myself, because boilerplate is super-minimal, and core SQL is very minimal itself, there are like 20 constructs to memorize.
It is significantly easier to micro-manage an AI than a suite of junior developers. The AI doesn't replace a principal engineer, it's replacing junior and weaker senior developers who need stories broken down extremely concisely to be able to get anything done. The time it takes to break down a story such that a junior through weak senior developers can pick it up and execute it well would have the AI already done with testing built around it.
Micromanaging LLMs is like having Dory from Finding Nemo as your colleague. You find ways to communicate, but there is no learning going on.
Of course if you don't provide that feedback loop, no learning happens. I guess the same could be said of a junior, though.
When people compare LLMs to juniors it's "can I have it do something pretty brain numbing, and when it makes mistakes can I invest time into preventing that from happening again, either systemically or via training?"
IME this is true for LLMs, at least in how my team has been utilizing them. This doesn't make juniors worthless, as they can be useful for things that LLMs aren't good at.
And it's really someone's fault for hiring a bad junior. Someone did interview them, right? Maybe the person that hired them is the problem. And maybe the person that decided to go all-in on AI is also the same problem.
I can also switch between codebase with different frameworks and languages and make changes without spending all day reading docs.
It's also pretty good at tracing code and that's fairly straight forward to verify the results manually. It can build a flow diagram in 10-30 minutes (depending on what tool calls need allowed and how many prompts it needs) versus me taking a couple hours to do the same.
Every project should have a custom linter for their tech stack. It would check for not just syntax errors, but architectural choices as well as taste guidelines.
Whenever the LLM writes bad code, I add it to my linter to check against in the future.
No, if you have to do all of the stuff you have listed to kind-of-make-it-work...You are not in charge.
Sure. That's how I work with AI, and the way I believe that AI is meant to be use -- as a companion tool.
But it's a lot of work. It saves me time for certain tasks, but not others. I haven't measured my productivity gains, but they're at most 2x.
But that's not "vibe coding" (which was the point of the article) or the (false) promise of "10x productivity" and "code that writes itself" that companies are being told is going to reduce their engineering headcount tenfold.
You can of course use PreToolUse hooks to block particularly damaging actions of the "rm -rf" variety, but this is also not 100% guaranteed unless you're able to block _all_ ways of performing that damaging action (and you would be surprised: agents will happily write custom python / bash / etc. scripts to do actions you tried to block them from doing!)
Tools help instruct the agent to redo work e.g. to pass linter / formatter checks or relevant tests. But I've also seen them ignore those, often enough to be noticeable: e.g. "17 of 18 tests pass, the other 1 wasn't introduced by this feature" - regardless of whether that's actually true or not, regardless of whether I put "ALWAYS make sure ALL affected tests pass" in an instruction file somewhere.
This isn't to refute your main point: yes, you can improve your chances that AI will write good code. But there is no magic bullet that will force it, 100% of the time, to write good code; this is where vibe coders without requisite coding + engineering skills hit a wall. A multi-layered approach of guidelines + progressive disclosure + tools + hooks indeed reduces the probability of bad code enough to be useful for many engineering tasks.
[1] https://straion.com/blog/1m-tokens-wont-save-your-engineerin...