> Such a weird foundation for a project. Tons of hype but not a lot of successful games relative to usage.
Road to Vostok. Dev jumped the Unity ship and remade the game in Godot, seems to have gone pretty well.
Road to Vostok. Dev jumped the Unity ship and remade the game in Godot, seems to have gone pretty well.
> this game is far from being the "Godot 3D Showcase" game since I hardly even use normal maps and most of the assets are just low-poly shapes without any modern techniques (like PBR or photogrammetry)