Don't get me started on how you need to move "blocking" work to separate thread pools, including any work that has the potential to take some CPU time, not even necessarily IO. I get it, but it's another significant papercut, and your tail latency can be destroyed if you missed even one CPU-bound algorithm.
These may have been the right choices for Rust specifically, but they impair quality of life way too much in the course of normal work. A few years ago, I had hope this would all trend down, but instead it seems to have asymptoted to a miserable plateau.