Is that level really too hard, or did you just fail to properly introduce a new ability? Is the story boring, or is the story taking away from the enjoyable gameplay?
Is that level really too hard, or did you just fail to properly introduce a new ability? Is the story boring, or is the story taking away from the enjoyable gameplay?
Game after game you get some half baked feature kept gimped by poor choices of values from the developers, and a bunch of modders have to go fix it to keep the game good.
Rome 2 total war (divide et impera)
Empire at war (thrawns revenge)
Rimworld
Skyrim
Stalker (project gamma)
Blade and Sorcery
And so many more games are just like this!
Actually gamers and modders DO know how to fix the game and it does NOT break the game. Folks like you would argue that the “lethal” difficulty added to ghosts of Tushima “broke the game”.
Star Wars Jedi knight 2/3 are infinitely better when you turn instakilling with light sabers on. I had to do that in the games built in command line.
Game devs are fucking morons. The cello maker is not the cello player. The map is not the territory.
eehhhhhh if I was going to install a skyrim mod at random, I would probably hate it. Even if I did this 1000 times, I would probably hate 99%+ of them. In fact just in terms of volume these are all likely to be porn mods of some description.
Skyrim modding hours, and output, converted into paid dev time would be a disaster. ROI would be negative a few million percentage points.
You seem to be taking examples where an individual player can tailor an experience to be just what they want, and extrapolating it back to presume the developers, who have to make a game for a wider audience, are stupid somehow.
Its a bad opinion, based on nothing and very much in the mode of the modern gamer.
Bethesda has quite a unique approach to everything. Its almost a joke at this point where most of their negative reviews are demanding more content after 300 hours of gameplay. I knew a guy who bought Oblivion at launch and played it for 2 weeks straight before declaring it trash. I would like Bethesda staff in general to get high and make weirder games like they used to, but at the same time, a lot of people are screaming at them to become like every other modern RPG which is not going to improve them at all.
Its clear they could get away with more sex thanks to games like Witcher, but i think they think it would require making more elements of the world fixed and detailed, where they like to spread their attention further to less depth.
Bringing up ROI is the ultimate sign of a hollow mind. You judge the quality of a meal by the cost of the kitchen staff. The actual taste of the food escapes you. Modders provide the refinement that these developers are too cowardly or too incompetent to implement. Those millions of hours of output you dismiss are the only reason half these games remain on anyone's hard drive.
The wide audience argument is the death of art. Catering to the lowest common denominator produces the exact kind of grey sludge you are currently defending. You mistake a lack of vision for professional restraint. You are the kind of person who looks at a masterwork and complains about the price of the canvas. You have no understanding of how systems actually function. Stick to your spreadsheets. Let the people who actually play the games (the way they should have been played, pushed to their limits with mods, hacks, etc) talk about what makes them work.
Translation: You have decided to move to cherry picking. Got it.
>Bringing up ROI is the ultimate sign of a hollow mind.
If the developers cant do what you suggest while being profitable, then it isn't a sustainable path for them to take is it?
>You judge the quality of a meal by the cost of the kitchen staff.
No I judged it by the average quality of output of the kitchen staff.
>Modders provide the refinement that these developers are too cowardly or too incompetent to implement.
Modders do a lot of stuff. As a category their output is starkly below average.
>Those millions of hours of output you dismiss are the only reason half these games remain on anyone's hard drive.
No about 100 hours out of those millions are probably worth anything.
>The wide audience argument is the death of art.
No it really isnt. You are presuming "Widest Possible" audience which would be. But I was only talking wider than the audience for any particular mod. Which is roughly a good spot for art and roughly where games have been for decades.
>grey sludge you are currently defending
You just seem so mad now you cant even articulate an argument without using the standard slurs from slop youtube reviews.
>You mistake a lack of vision for professional restraint.
You mistake a couple of nuggets for a mountain of gold lmao. Regardless of the shit they lie in.
>You are the kind of person who looks at a masterwork and complains about the price of the canvas. You have no understanding of how systems actually function. Stick to your spreadsheets.
Some shit you just made up. Yawn.
>Let the people who actually play the games (the way they should have been played, pushed to their limits with mods, hacks, etc) talk about what makes them work.
And now you seek to gatekeep a discussion you aren't even fit to partake in yourself. Boring. Go and goon in peace.