- if i want to make a 3d third person tactical shooter from scratch) without unreal, unity, godot etc what is the exact flow
- i know c++ and have a decade of programming experience. i am revising 3d math from that awesome 3d math primer book
- what are the steps?
if you asked me to write a program to take a postgres backup i would say, the steps are
- spin a docker container for postgres 18.1
- perform a pg_dump using directory format
- take a tar archive out of that directory
- create a brotli archives out of the tar archive above as it doesnt work directly with directories and gives better compression than tar
- copy the file from container to host
- shut the containers down
- can someone give me an overview along the above lines for gamedev?