it's still not quite my tempo, looks downright silly in many places, but it has grown on me just a smidge, and i think i'd receive it a little better if it wasn't fundamentally more intensive to render. i think that's a line i can't respect and it feels like a step backwards.
i don't want to wax nostalgic about windows 98 era ui's or the design patterns i see with a lot of qt apps either, like they are imo kind of ugly to me too. but i appreciated the consistency back in the 98 era, and i think a ui that restored 3d beveled looking components, were somewhat expressive but consistent is what i want.
but the world is different now. things like flutter that give people a canvas and let them ground up their entire design language undoubtedly mean consistency can only exist within an entity's control, there likely will never be a unified agreed-upon set of ui standards that span industries and personal computing and different stacks anymore. kinda amusing that improved tooling and frameworks has just resulted in a wild west of user interface design.
Apple used to insist that different types of devices require different UI principles. This seems all the more true for a transparent device that you wear on your face while moving around trying not to bump into physical objects.
But we'll see. Perhaps the right level of transparency is situational. If you sit down with iGlasses using them as a screen you might want to reduce transparency while increasing it when you're moving around outdoors. Adjusting transparency could become as routine as adjusting audio volume.
I'm still on 18.x thats insecure by now and switching to Asahi as soon as something breaks.
and I’ve gotta say it: this is off-topic.
Post a link to a recent comment of someone using glasses as a display. That’s on topic.
Having blueprints and 3D models and info overlayed onto what you see in the real world can be very useful for farming, construction, infrastructure, and much more. Not to mention military application.