Superhot (2016), outer wilds (2020), and limbo (2011) received patches last year. How do the developers of these successful games manage that?
Superhot (2016), outer wilds (2020), and limbo (2011) received patches last year. How do the developers of these successful games manage that?
See Satisfactory for how much of a pain it can be to actually go through major versions, and how long it can take a more complex game.
Although, I will say that newer versions have made it a lot less annoying to keep up to date.
Exactly. It's common in game dev industry to keep using the same version of Unity for a project. Sometimes a minor version is updated, and I do mean sometimes, because large projects break for the smalles changes (despite semver).
For big projects you'd first spend time (and possibly money) trying to fix whatever is broken before updating Unity which would break more things.