From my experience, "annoying but not blockers" bugs are often very neglected compared to (1) bugs that actually break things and (2) feature work. Neglecting quality of life issues leads to the "do you even use your product??" kinds of experiences.
From my experience, "annoying but not blockers" bugs are often very neglected compared to (1) bugs that actually break things and (2) feature work. Neglecting quality of life issues leads to the "do you even use your product??" kinds of experiences.
Soo many things either work buggy, laggy, inconsistent, or don’t work at all
Filling bugs doesn’t help. And I don’t think anyone is inventive to fix bugs. Resolving sure. But closing WONTFIX or NEEDSINFO is also a resolution.
Most of what I do is chrome +Linux terminals and vscode anyway
And the only reason I’m on Mac is because of hardware, encryption, and ease of backup/restore/wipe, and the power struggle of Linux distros. freeBSD is not really an option
I do t think Liquid Glass is going to go away soon, Apple doesn’t seem to reverse itself ever, but I do expect Liquid Glass to become better over time. We’ll see what WWDC brings on that front I guess.
When I first saw the prototype images I thought they were really cool and it was a bold idea though people on this site were complaining about it already for the predictable reasons.
When it came out I was thinking that they dealt with the legibility of the content by dialing down the legibility of the design -- like it looks like "anti-anti-aliasing" more than it looks like "bold transparent vision"
One reason I don't think I read it as "refraction" is that one of my tells for refraction is chromatic aberration and without that it doesn't seem real to me. I think it would triple the texture lookup rate (at least) and make content legibility worse and I think you would see a lot of people say it is was an ugly gimmick.
I agree, but also they broke that rule very recently when they lowered the price of a display and issued refunds one month after intro. The VESA price dropped $400. I learned about it from Accidental Tech Podcast.
https://www.apple.com/us-edu/shop/buy-mac/studio-display-xdr
The product quality was just insane.
I have also worked with people in power who believed they were doing the same, but actually just had weird taste in interfaces and ended up screwing up the product.
So YMMV.
I find it hard to believe that his influence was so strong that it had an inertia that lasted for 15 years. Ive left his mark on it for longer.
One of those early near death experiences might have been Jobs fault (going at the Apple /// and the Mac when, in retrospect, the Apple ][ could have been evolved more aggressively) but he helped bring it back from the brink later on.
Android deserves a lot of credit for the success of iOS in that a zombie mobile OS that doesn't have to be profitable has displaced a competitive mobile OS. A similar kind of fragmentation has bedeviled the Windows (and Linux) PC as well as (from the viewpoint of Windows) distractions such as Azure (good business) and XBOX (bad business.)
Intel deserves a lot of credit for the success of Apple too because for 15 years Intel has had no strategy to translate architectural improvements to experienced performance for client PCs. The way they've gone about SIMD is an absolute disaster, like by the time we can use AVX-512 in mainstream software everybody will have moved on to ARM. Charlie Demerjian would talk your ear off about how the tech press has been uncritical about their hyperscaler/HPC patter, never reminding you that client PCs are still the bread and butter of their business -- pander to the likes of Amazon and they will use any cost savings they get to invest in ARM. It's suicide.
With that said I dont think Steve built Apple alone either. And i think they have done some great things after his death as well.
I think you are right. He was not perfect and not always nice, but man that dude CARED. Nobody at Apple cares any more.