I don't want to design anything in any UI.
I want to use a game engine as a library.
I'm curious, as a primarily C# developer, how do you feel about Godot, in this respect?
I want to use a game engine as a library.
I'm curious, as a primarily C# developer, how do you feel about Godot, in this respect?
It's also really good for a hybrid setup where you use their editor to design scenes, and then you can load/instantiate the scenes at runtime how/when you want. Or, just programmatically creates scenes yourself from code. You can really do whatever you want.
I had the same need and found Raylib_cs suit very well for that