With the release of D3D9 in 2002, GPUs of different vendors didn't really stand out anymore since they all implemented the same feature set anyway (and that's a good thing).
But yeah this list has a on of incremental bumps on it. Maybe there was some mixing of cards that mattered historically and cards that mattered to the author.
- It was the first card to enable real-time ray-traced effects. - Mesh shaders are a significant overhaul of the geometry pipeline that's only recently getting real traction. - Its tensor cores enabled a new generation of AI-driven upscaling/antialiasing. DLSS 2, FSR 4 and XeSS are all some variation of "TAA + neural networks", and these all rely on specialized matrix hardware to get optimal performance.
Obviously all of these features are supported across all vendors. Intel Arc Alchemist has all of these features as well, and AMD got RT and mesh shader support with RDNA2 along with slowly building up to tensor cores with RDNA3/4. But Turing clearly debuted these feature which have majorly changed the landscape of realtime 3D graphics.
Just like nowadays not all mesh shaders, compute, ray tracing or DirectStorage are born alike across all vendors.
Usually one can expect that an Intel GPU will never deliver as much as one AMD or let alone NVidia one.
Naturally this is us focusing on the PC space, if taking mobile, game consoles, or Apple ecosystem, then there are many other factors.